PersonalVotingMachine/basic-setup/components/u8g2/tools/font/bdfconv/bdf_glyph.c

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2020-12-22 14:30:09 +02:00
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <assert.h>
#include "bdf_glyph.h"
bg_t *bg_Open(void)
{
bg_t *bg;
bg = (bg_t *)malloc(sizeof(bg_t));
if ( bg != NULL )
{
bg->encoding = 0;
bg->map_to = -1;
bg->bitmap_data = NULL;
bg->target_data = NULL;
bg->target_max = 0;
bg->target_cnt = 0;
bg->shift_x = 0;
bg->is_excluded_from_kerning = 0;
return bg;
}
return NULL;
}
void bg_Close(bg_t *bg)
{
if ( bg->bitmap_data != NULL )
free(bg->bitmap_data);
if ( bg->target_data != NULL )
free(bg->target_data);
bg->bitmap_data = NULL;
bg->target_data =NULL;
bg->target_max = 0;
bg->target_cnt = 0;
bg->target_bit_pos = 0;
bg->encoding = 0;
free(bg);
}
static int bg_extend_target_data(bg_t *bg)
{
int extend = 16;
int i;
void *ptr;
if ( bg->target_data == NULL )
{
ptr = malloc(extend*sizeof(uint8_t));
bg->target_max = 0;
}
else
{
ptr = realloc(bg->target_data, (bg->target_max + extend)*sizeof(uint8_t));
}
if ( ptr == NULL )
return 0;
bg->target_data = (uint8_t *)ptr;
for( i = bg->target_max; i < bg->target_max + extend; i++ )
bg->target_data[i] = 0;
bg->target_max += extend;
return 1;
}
int bg_AddTargetData(bg_t *bg, uint8_t data)
{
while( bg->target_max <= bg->target_cnt )
if ( bg_extend_target_data(bg) == 0 )
return -1;
bg->target_data[bg->target_cnt] = data;
bg->target_cnt++;
return bg->target_cnt-1;
}
void bg_ClearTargetData(bg_t *bg)
{
int i;
for( i = 0; i < bg->target_max; i++ )
bg->target_data[i] = 0;
bg->target_cnt = 0;
bg->target_bit_pos = 0;
}
/*
Desc:
Output a field to the target bitstream. The field size in bits is given by "cnt" and
the value of the field is "val".
Args:
cnt: Fieldsize in bits, must be lower or equal to 8
val: The value (content) of the field. Side condition: val < (1<<cnt) && val >= 0
*/
int bg_AddTargetBits(bg_t *bg, unsigned cnt, unsigned val)
{
assert( val < (1<<cnt) );
while( bg->target_max <= bg->target_cnt+1 )
if ( bg_extend_target_data(bg) == 0 )
return 0;
bg->target_data[bg->target_cnt] |= (val << bg->target_bit_pos);
if ( bg->target_bit_pos+cnt >= 8 )
{
bg->target_cnt++;
val >>= 8-bg->target_bit_pos;
bg->target_data[bg->target_cnt] = val;
bg->target_bit_pos+=cnt;
bg->target_bit_pos-=8;
}
else
{
bg->target_bit_pos+=cnt;
}
return 1;
}
int bg_FlushTargetBits(bg_t *bg)
{
while( bg->target_bit_pos != 0 )
if ( bg_AddTargetBits(bg, 1, 0) == 0 )
return 0;
return 1;
}
int bg_SetBitmapSizeInBytes(bg_t *bg, size_t bytes)
{
if ( bg->bitmap_data != NULL )
free(bg->bitmap_data);
bg->bitmap_data = (uint8_t *)malloc(bytes);
if ( bg->bitmap_data == NULL )
return 0;
memset(bg->bitmap_data, 0, bytes);
return 1;
}
int bg_SetBitmapSize(bg_t *bg, int w, int h)
{
return bg_SetBitmapSizeInBytes(bg, w*h);
}
void bg_SetBitmapPixel(bg_t *bg, int x, int y, int value)
{
static long last_encoding = 0xffffffff;
static long biggest_x = -1;
if ( x >= bg->bitmap_width || y >= bg->bitmap_height )
{
if ( last_encoding != bg->encoding )
{
biggest_x = x;
printf("Glyph size problem: ");
printf("encoding=%ld/0x%lx, ", bg->encoding, bg->encoding);
printf("width=%d, height=%d, ", bg->bitmap_width, bg->bitmap_height);
printf("requested position x=%d, y=%d (use BBX %d ...?)\n", x, y, x+1);
last_encoding = bg->encoding;
}
else if ( biggest_x < x )
{
biggest_x = x;
printf("Glyph size problem: ");
printf("encoding=%ld/0x%lx, ", bg->encoding, bg->encoding);
printf("width=%d, height=%d, ", bg->bitmap_width, bg->bitmap_height);
printf("requested position x=%d, y=%d (use BBX %d ...?)\n", x, y, x+1);
}
}
assert( x < ((bg->bitmap_width+7)/8)*8 );
assert( y < bg->bitmap_height );
assert( x >= 0 );
assert( y >= 0 );
bg->bitmap_data[y*bg->bitmap_width + x] = value;
}
int bg_GetBitmapPixel(bg_t *bg, int x, int y)
{
if ( x >= bg->bitmap_width )
return 0;
if ( y >= bg->bitmap_height )
return 0;
if ( x < 0 )
return 0;
if ( y < 0 )
return 0;
return bg->bitmap_data[y*bg->bitmap_width + x];
}
/*
Return a pixel with the provided bbx
Coordinates are within the bbx.
*/
int bg_GetBBXPixel(bg_t *bg, int x, int y)
{
/* glyph rectangle */
long glyph_x0, glyph_x1, glyph_y0, glyph_y1;
/* local bitmap coordinates */
long bitmap_x, bitmap_y;
/* perform x offset alignment (used in BDF_BBX_MODE_HEIGHT mode only)*/
x += bg->shift_x;
/* calculate the rectangle for the glyph */
glyph_x0 = bg->bbx.x;
glyph_y0 = bg->bbx.y;
glyph_x1 = bg->bbx.x+bg->bbx.w;
glyph_y1 = bg->bbx.y+bg->bbx.h;
if ( x < glyph_x0 )
return 0;
if ( x >= glyph_x1 )
return 0;
if ( y < glyph_y0 )
return 0;
if ( y >= glyph_y1 )
return 0;
bitmap_x = x - glyph_x0;
bitmap_y = bg->bbx.h - 1 - ( y - glyph_y0);
return bg_GetBitmapPixel( bg, bitmap_x, bitmap_y );
}
void bg_ShowBitmap(bg_t *bg, bbx_t *bbx)
{
int x, y;
if ( bbx == NULL )
bbx = &(bg->bbx);
printf("Encoding %ld, mapped to %ld, w=%ld, h=%ld, x=%ld, y=%ld\n", bg->encoding, bg->map_to, bg->bbx.w, bg->bbx.h, bg->bbx.x, bg->bbx.y);
for( y = bbx->y+bbx->h-1; y >= bbx->y; y--)
{
printf("%03d ", y);
for( x = bbx->x; x < bbx->x + bbx->w; x++)
{
if ( bg_GetBBXPixel(bg, x, y) == 0 )
{
printf(" .");
}
else
{
printf(" #");
}
}
printf("\n");
}
}
int bg_IsColZero(bg_t *bg, int x)
{
int y;
for( y = 0; y < bg->bitmap_height; y++ )
{
if ( bg_GetBitmapPixel(bg, x, y) != 0 )
return 0;
}
return 1;
}
int bg_IsRowZero(bg_t *bg, int y)
{
int x;
for( x = 0; x < bg->bitmap_width; x++ )
{
if ( bg_GetBitmapPixel(bg, x, y) != 0 )
return 0;
}
return 1;
}
void bg_DeleteFirstCol(bg_t *bg)
{
int x,y;
for( y = 0; y < bg->bitmap_height; y++ )
for( x = 0; x+1 < bg->bitmap_width; x++ )
{
bg_SetBitmapPixel(bg, x, y, bg_GetBitmapPixel(bg, x+1, y));
}
}
void bg_DeleteFirstRow(bg_t *bg)
{
int x,y;
for( y = 0; y+1 < bg->bitmap_height; y++ )
for( x = 0; x < bg->bitmap_width; x++ )
{
bg_SetBitmapPixel(bg, x, y, bg_GetBitmapPixel(bg, x, y+1));
}
}
void bg_ReduceGlyph(bg_t *bg)
{
//long w;
/* assign bitmap dimension (should be done already) */
//bg->bbx.w = bg->bitmap_width;
//bg->bbx.h = bg->bitmap_height;
/* do not assign x,y because they are already set correctly */
//w = bg->bbx.w;
while( bg->bbx.w > 0 )
{
if ( bg_IsColZero(bg, bg->bbx.w-1) == 0 )
break;
bg->bbx.w--;
}
while( bg->bbx.h > 0 )
{
if ( bg_IsRowZero(bg, bg->bbx.h-1) == 0 )
break;
bg->bbx.y++;
bg->bbx.h--;
}
while( bg->bbx.w > 0)
{
if ( bg_IsColZero(bg, 0) == 0 )
break;
bg_DeleteFirstCol(bg);
bg->bbx.x++;
bg->bbx.w--;
}
while( bg->bbx.h > 0 )
{
if ( bg_IsRowZero(bg, 0) == 0 )
break;
bg_DeleteFirstRow(bg);
bg->bbx.h--;
}
/*
problem: pixel width calculation failes, because a blank at
the end is not calculated correctly.
analysis:
- bbx.w is reduced to 0
- original bbx.w is sometimes identical to dwidth_x (6x10.bdf)
or is 1 (helvR10.bdf)
-the bdf file for helvR10.bdf does not contain any other information then
delta x, so this should be used as bbx.w
solution:
Nothing done on the converter side, but handle this as a special case in the
pixel width calculation
*/
//if ( bg->bbx.w == 0 && bg->bbx.h == 0 )
//{
//printf("enc=%ld, new bbx,w=%ld, original width=%ld, dx=%ld\n", bg->encoding, bg->bbx.w, w, bg->dwidth_x);
//printf("enc=%ld, new bbx.w=%ld, original width=%ld, dx=%ld\n", bg->encoding, bg->bbx.w, w, bg->dwidth_x);
//}
}
/*
maximize the provided bbx so that the bbxof the glyph completly is covered by the max bbx
*/
int bg_Max(bg_t *bg, bbx_t *max)
{
int r = 0;
/* glyph rectangle */
long glyph_x0, glyph_x1, glyph_y0, glyph_y1;
/* max rectangle */
long max_x0, max_x1, max_y0, max_y1;
// printf("Encoding %ld, mapped to %ld, w=%ld, h=%ld, x=%ld, y=%ld\n", bg->encoding, bg->map_to, bg->bbx.w, bg->bbx.h, bg->bbx.x, bg->bbx.y);
/* calculate the rectangle for the glyph */
glyph_x0 = bg->bbx.x;
glyph_y0 = bg->bbx.y;
glyph_x1 = bg->bbx.x+bg->bbx.w;
glyph_y1 = bg->bbx.y+bg->bbx.h;
/* calculate the rectangle for the max bbx */
max_x0 = max->x;
max_y0 = max->y;
max_x1 = max->x+max->w;
max_y1 = max->y+max->h;
/* maximize the max rectrangle so that the glyph rectangle full fits inside */
if ( max_x0 > glyph_x0 )
{
max_x0 = glyph_x0;
r = 3;
}
/* 28 Mar dwidth_x and x0???? */
if ( max_x0 > bg->dwidth_x ) /* include dwidth_x into the box */
{
max_x0 = bg->dwidth_x; /* is this correct??? */
r = 3;
}
if ( max_x1 < glyph_x1 )
{
r = 1;
max_x1 = glyph_x1;
}
if ( max_y0 > glyph_y0 )
{
r = 4;
max_y0 = glyph_y0;
}
if ( max_y1 < glyph_y1 )
{
r = 2;
max_y1 = glyph_y1;
}
/* reconstruct the max bbx from the max rectangle */
max->x = max_x0;
max->y = max_y0;
max->w = max_x1 - max->x;
max->h = max_y1 - max->y;
return r;
}