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/*
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U8g2lib.cpp
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Arduino specific functions
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Universal 8bit Graphics Library (https://github.com/olikraus/u8g2/)
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Copyright (c) 2016, olikraus@gmail.com
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice, this list
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of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice, this
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list of conditions and the following disclaimer in the documentation and/or other
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materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
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INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "U8g2lib.h"
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static Print *u8g2_print_for_screenshot;
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void u8g2_print_callback(const char *s)
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{
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yield();
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u8g2_print_for_screenshot->print(s);
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}
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void U8G2::writeBufferPBM(Print &p)
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{
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u8g2_print_for_screenshot = &p;
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u8g2_WriteBufferPBM(getU8g2(), u8g2_print_callback);
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}
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void U8G2::writeBufferXBM(Print &p)
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{
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u8g2_print_for_screenshot = &p;
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u8g2_WriteBufferXBM(getU8g2(), u8g2_print_callback);
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}
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void U8G2::writeBufferPBM2(Print &p)
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{
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u8g2_print_for_screenshot = &p;
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u8g2_WriteBufferPBM2(getU8g2(), u8g2_print_callback);
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}
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void U8G2::writeBufferXBM2(Print &p)
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{
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u8g2_print_for_screenshot = &p;
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u8g2_WriteBufferXBM2(getU8g2(), u8g2_print_callback);
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}
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