#include "u8x8.h" u8x8_t u8x8; int main(void) { u8x8_Setup_SDL_128x64(&u8x8); u8x8_InitDisplay(&u8x8); u8x8_SetFont(&u8x8, u8x8_font_px437wyse700a_2x2_r); u8x8_SetFont(&u8x8, u8x8_font_courB24_3x4_f); //u8x8_DrawString(&u8x8, 0, 0, "abc"); //u8x8_Draw1x2String(&u8x8, 0, 4, "abc"); u8x8_Draw2x2String(&u8x8, 0, 0, "Abcd"); while( u8g_sdl_get_key() < 0 ) ; return 0; }