#include "u8g2.h" #include #include /* not finished */ u8g2_t u8g2; #define MAX_CHARS 30 u8g2_uint_t char_offset[MAX_CHARS+1]; // one more to store the end of the string u8g2_uint_t curr_index; u8g2_uint_t curr_offset; u8g2_uint_t str_len; /* UTF8 is not supported for "s" */ void init_text(const char *s) { u8g2_uint_t i; str_len = strlen(s); // calculate number of chars if ( str_len > MAX_CHARS ) // restrict the no of chars to the size of the offset table str_len = MAX_CHARS; char_offset[0] = 0; // start with 0 for( i = 0; i < str_len; i++ ) { char_offset[i+1] = char_offset[i]; char_offset[i+1] += u8g2_GetGlyphWidth(&u8g2, s[i]); // assume s[i] is the glyph encoding --> no UTF8 support } curr_index = 0; curr_offset = 0; } void set_offset(u8g2_uint_t offset) { for(;;) { if ( char_offset[curr_index] >= offset && offset < char_offset[curr_index+1] ) break; } } void draw_text(void) { } int main(void) { int x, y; int k; u8g2_SetupBuffer_SDL_128x64_4(&u8g2, &u8g2_cb_r0); u8x8_InitDisplay(u8g2_GetU8x8(&u8g2)); u8x8_SetPowerSave(u8g2_GetU8x8(&u8g2), 0); u8g2_SetFont(&u8g2, u8g2_font_helvB18_tn); x = 50; y = 30; for(;;) { u8g2_FirstPage(&u8g2); do { u8g2_SetFontDirection(&u8g2, 0); u8g2_DrawStr(&u8g2, x, y, "123"); u8g2_SetFontDirection(&u8g2, 1); u8g2_DrawStr(&u8g2, x, y, "123"); u8g2_SetFontDirection(&u8g2, 2); u8g2_DrawStr(&u8g2, x, y, "123"); u8g2_SetFontDirection(&u8g2, 3); u8g2_DrawStr(&u8g2, x, y, "123"); } while( u8g2_NextPage(&u8g2) ); do { k = u8g_sdl_get_key(); } while( k < 0 ); if ( k == 273 ) y -= 7; if ( k == 274 ) y += 7; if ( k == 276 ) x -= 7; if ( k == 275 ) x += 7; if ( k == 'e' ) y -= 1; if ( k == 'x' ) y += 1; if ( k == 's' ) x -= 1; if ( k == 'd' ) x += 1; if ( k == 'q' ) break; } //u8x8_Set8x8Font(u8g2_GetU8x8(&u8g2), bdf_font); //u8x8_Draw8x8String(u8g2_GetU8x8(&u8g2), 0, 0, "Hello World!"); return 0; }