#include "u8x8.h" #include #include u8x8_t u8x8; u8log_t u8log; #define U8LOG_WIDTH 16 #define U8LOG_HEIGHT 8 uint8_t u8log_buf[U8LOG_WIDTH*U8LOG_HEIGHT]; int main(void) { int k; clock_t t; uint8_t c; u8x8_Setup_SDL_128x64(&u8x8); u8x8_InitDisplay(&u8x8); u8x8_SetFont(&u8x8, u8x8_font_amstrad_cpc_extended_f); u8log_Init(&u8log, U8LOG_WIDTH, U8LOG_HEIGHT, u8log_buf); u8log_SetCallback(&u8log, u8log_u8x8_cb, &u8x8); //u8log_SetRedrawMode(&u8log, /* is_redraw_line_for_each_char = */ 1); u8log_SetRedrawMode(&u8log, /* is_redraw_line_for_each_char = */ 0); t = clock()+CLOCKS_PER_SEC/10; for(;;) { if ( t < clock() ) { c = (t % 10) + '0'; if ( c == '0' ) c = '\n'; u8log_WriteChar(&u8log, c); t = clock()+CLOCKS_PER_SEC/10; } k = u8g_sdl_get_key(); if ( k == 'q' ) break; } return 0; }