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select: redraw on interaction start
This fixes a mismatch between the actual selection and its visual representation when the right mouse button is clicked but not moved (easier to reproduce with animations disabled).
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@ -187,6 +187,8 @@ void dp_select_start_interactive(struct dp_selection *selection, struct dp_outpu
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selection->resize_edges = DP_EDGE_BOTTOM | DP_EDGE_RIGHT;
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init_resize(selection, x, y);
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dp_output_redraw(output);
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}
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void dp_select_stop_interactive(struct dp_selection *selection) {
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