#ifndef RemoteClient_included #define RemoteClient_included #include "TCP_Client.h" #include // RemoteClient is a client that has connected from another machine. // Typically, a RemoteClient will be another machine's fam, but it // doesn't have to be. // // RemoteClient is not implemented yet; when it is, it should do // authentication at startup and again when new requests are // received. class RemoteClient : public TCP_Client { public: RemoteClient(int fd, in_addr host); ~RemoteClient(); private: in_addr host; }; #endif /* !RemoteClient_included */