/* prom color bitmap: console */ #define console_0_color VeryDarkGray /* 42 42 42 */ unsigned short console_0_bits[] = { 0xffff, 0xffff, 0xe000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x7fff, 0xffff, 0xc000, }; #define console_1_color BLACK2 /* 85 85 85 */ unsigned short console_1_bits[] = { 0x0100, 0x0100, 0xfd00, 0x0500, 0x0500, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, }; #define console_2_color WHITE /* 255 255 255 */ unsigned short console_2_bits[] = { 0x8000, 0x0000, 0x0000, 0x8000, 0x0010, 0x0000, 0x8000, 0x0010, 0x0000, 0x8000, 0x0010, 0x0000, 0x8000, 0x001f, 0xc000, 0x8000, 0x0000, 0x0000, 0xffff, 0xffff, 0xc000, 0x8000, 0x0000, 0x0000, 0x8000, 0x0000, 0x0000, 0x8000, 0x0000, 0x0000, 0x8000, 0x0000, 0x0000, 0x8000, 0x0000, 0x0000, 0x8000, 0x0000, 0x0000, 0x8000, 0x0000, 0x0000, 0x8000, 0x0000, 0x0000, 0x8000, 0x0000, 0x0000, 0x8000, 0x0000, 0x0000, 0x9f80, 0x0000, 0x0000, 0x9500, 0x0000, 0x0000, 0x8000, 0x0000, 0x0000, 0x8000, 0x0000, 0x0000, 0x9db6, 0xed00, 0x0000, 0x9f14, 0xbc00, 0x0000, 0x9400, 0x0000, 0x0000, 0x8000, 0x0000, 0x0000, 0x86ef, 0x7568, 0x0000, 0x86b5, 0x12b0, 0x0000, 0x8400, 0x0000, 0x0000, 0x8000, 0x0000, 0x0000, 0x9fbd, 0x0000, 0x0000, 0x952b, 0x0000, 0x0000, 0x8020, 0x0000, 0x0000, 0x8000, 0x0000, 0x0000, 0xffff, 0xffff, 0xe000, }; #define console_3_color WHITE2 /* 170 170 170 */ unsigned short console_3_bits[] = { 0xffff, 0xffff, 0xc000, 0xffff, 0xffc0, 0x4000, 0xffff, 0xffdf, 0x4000, 0xffff, 0xffdf, 0x4000, 0xffff, 0xffc0, 0x4000, 0xffff, 0xffff, 0xc000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x4000, }; #define console_4_color TP_IDX /* 96 96 112 */ unsigned short console_4_bits[] = { 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x81ff, 0xffff, 0xabff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x8924, 0x4bff, 0x83ad, 0x0fff, 0xafff, 0xffff, 0xffff, 0xffff, 0xe442, 0x2a5f, 0xe52b, 0xb53f, 0xefff, 0xffff, 0xffff, 0xffff, 0x810b, 0xffff, 0xab53, 0xffff, 0xff7f, 0xffff, }; struct pcbm_node console_nodes[] = { {console_0_color,0,0,35,34,console_0_bits}, {console_1_color,28,0,8,35,console_1_bits}, {console_2_color,0,1,35,34,console_2_bits}, {console_3_color,1,1,34,33,console_3_bits}, {console_4_color,2,8,32,25,console_4_bits}, {0,0,0,0,0,0} }; struct pcbm console = { 36, 35, 0, 0, console_nodes };