mirror of
https://github.com/artizirk/wdisplays.git
synced 2024-11-25 09:50:58 +02:00
Correctly render flipped/rotated screens
This commit is contained in:
parent
2a896eae5f
commit
bd8fc3f7d4
28
src/main.c
28
src/main.c
@ -347,6 +347,21 @@ static inline void color_to_float_array(GtkStyleContext *ctx,
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out[3] = color.alpha;
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out[3] = color.alpha;
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}
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}
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static unsigned form_get_rotation(GtkWidget *form) {
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GtkBuilder *builder = GTK_BUILDER(g_object_get_data(G_OBJECT(form), "builder"));
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unsigned rot;
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for (rot = 0; rot < NUM_ROTATIONS; rot++) {
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GtkWidget *rotate = GTK_WIDGET(gtk_builder_get_object(builder,
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ROTATE_IDS[rot]));
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gboolean selected;
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g_object_get(rotate, "active", &selected, NULL);
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if (selected) {
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return rot;
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}
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}
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return -1;
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}
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static void queue_canvas_draw(struct wd_state *state) {
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static void queue_canvas_draw(struct wd_state *state) {
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GtkStyleContext *style_ctx = gtk_widget_get_style_context(state->canvas);
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GtkStyleContext *style_ctx = gtk_widget_get_style_context(state->canvas);
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color_to_float_array(style_ctx,
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color_to_float_array(style_ctx,
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@ -379,6 +394,13 @@ static void queue_canvas_draw(struct wd_state *state) {
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wl_list_insert(&state->render.heads, &head->render->link);
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wl_list_insert(&state->render.heads, &head->render->link);
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}
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}
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struct wd_render_head_data *render = head->render;
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struct wd_render_head_data *render = head->render;
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render->queued.rotation = form_get_rotation(GTK_WIDGET(form_iter->data));
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if (render->queued.rotation & 1) {
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int tmp = w;
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w = h;
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h = tmp;
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}
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render->queued.x_invert = gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(gtk_builder_get_object(builder, "flipped")));
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render->x1 = floor(x * state->zoom - state->render.scroll_x - state->render.x_origin);
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render->x1 = floor(x * state->zoom - state->render.scroll_x - state->render.x_origin);
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render->y1 = floor(y * state->zoom - state->render.scroll_y - state->render.y_origin);
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render->y1 = floor(y * state->zoom - state->render.scroll_y - state->render.y_origin);
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render->x2 = floor(render->x1 + w * state->zoom / scale);
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render->x2 = floor(render->x1 + w * state->zoom / scale);
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@ -839,6 +861,10 @@ static void canvas_render(GtkGLArea *area, GdkGLContext *context, gpointer data)
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render->y_invert = frame->y_invert;
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render->y_invert = frame->y_invert;
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render->swap_rgb = frame->swap_rgb;
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render->swap_rgb = frame->swap_rgb;
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}
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}
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if (render->preview) {
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render->active.rotation = render->queued.rotation;
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render->active.x_invert = render->queued.x_invert;
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}
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} else if (render->preview
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} else if (render->preview
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|| render->pixels == NULL || size_changed(render)) {
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|| render->pixels == NULL || size_changed(render)) {
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render->tex_width = render->x2 - render->x1;
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render->tex_width = render->x2 - render->x1;
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@ -852,6 +878,8 @@ static void canvas_render(GtkGLArea *area, GdkGLContext *context, gpointer data)
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render->pixels = cairo_image_surface_get_data(head->surface);
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render->pixels = cairo_image_surface_get_data(head->surface);
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render->tex_stride = cairo_image_surface_get_stride(head->surface);
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render->tex_stride = cairo_image_surface_get_stride(head->surface);
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render->updated_at = tick;
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render->updated_at = tick;
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render->active.rotation = 0;
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render->active.x_invert = false;
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render->y_invert = false;
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render->y_invert = false;
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render->swap_rgb = false;
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render->swap_rgb = false;
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}
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}
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43
src/render.c
43
src/render.c
@ -253,20 +253,39 @@ void wd_gl_render(struct wd_gl_data *res, struct wd_render_data *info,
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int i = 0;
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int i = 0;
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wl_list_for_each_reverse(head, &info->heads, link) {
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wl_list_for_each_reverse(head, &info->heads, link) {
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float *tri_ptr = res->tris + i * BT_UV_QUAD_SIZE;
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float *tri_ptr = res->tris + i * BT_UV_QUAD_SIZE;
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float x1 = head->x1;
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float x1 = head->active.x_invert ? head->x2 : head->x1;
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float y1 = head->y1;
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float y1 = head->y_invert ? head->y2 : head->y1;
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float x2 = head->x2;
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float x2 = head->active.x_invert ? head->x1 : head->x2;
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float y2 = head->y2;
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float y2 = head->y_invert ? head->y1 : head->y2;
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float t1 = head->y_invert ? 1.f : 0.f;
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float sa = 0.f;
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float t2 = head->y_invert ? 0.f : 1.f;
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float sb = 1.f;
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float sc = sb;
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float sd = sa;
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float ta = 0.f;
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float tb = ta;
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float tc = 1.f;
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float td = tc;
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for (int i = 0; i < head->active.rotation; i++) {
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float tmp = sd;
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sd = sc;
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sc = sb;
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sb = sa;
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sa = tmp;
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PUSH_POINT_UV(tri_ptr, x1, y1, 0.f, t1)
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tmp = td;
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PUSH_POINT_UV(tri_ptr, x2, y1, 1.f, t1)
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td = tc;
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PUSH_POINT_UV(tri_ptr, x1, y2, 0.f, t2)
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tc = tb;
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PUSH_POINT_UV(tri_ptr, x1, y2, 0.f, t2)
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tb = ta;
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PUSH_POINT_UV(tri_ptr, x2, y1, 1.f, t1)
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ta = tmp;
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PUSH_POINT_UV(tri_ptr, x2, y2, 1.f, t2)
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}
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PUSH_POINT_UV(tri_ptr, x1, y1, sa, ta)
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PUSH_POINT_UV(tri_ptr, x2, y1, sb, tb)
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PUSH_POINT_UV(tri_ptr, x1, y2, sd, td)
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PUSH_POINT_UV(tri_ptr, x1, y2, sd, td)
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PUSH_POINT_UV(tri_ptr, x2, y1, sb, tb)
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PUSH_POINT_UV(tri_ptr, x2, y2, sc, tc)
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tris += 6;
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tris += 6;
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i++;
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i++;
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@ -148,25 +148,33 @@ struct wd_head {
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struct wd_gl_data;
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struct wd_gl_data;
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struct wd_render_head_flags {
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uint8_t rotation;
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bool x_invert;
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};
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struct wd_render_head_data {
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struct wd_render_head_data {
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struct wl_list link;
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struct wl_list link;
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uint64_t updated_at;
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uint64_t transition_begin;
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float x1;
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float x1;
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float y1;
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float y1;
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float x2;
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float x2;
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float y2;
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float y2;
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struct wd_render_head_flags queued;
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struct wd_render_head_flags active;
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uint8_t *pixels;
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uint8_t *pixels;
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unsigned tex_stride;
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unsigned tex_stride;
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unsigned tex_width;
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unsigned tex_width;
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unsigned tex_height;
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unsigned tex_height;
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bool preview;
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bool preview;
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bool y_invert;
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bool y_invert;
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bool swap_rgb;
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bool swap_rgb;
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uint64_t updated_at;
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bool hovered;
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bool hovered;
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uint64_t transition_begin;
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};
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};
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struct wd_render_data {
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struct wd_render_data {
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