wdisplays/src/wdisplays.h

353 lines
8.0 KiB
C

/* SPDX-FileCopyrightText: 2019 Jason Francis <jason@cycles.network>
* SPDX-License-Identifier: GPL-3.0-or-later */
/* SPDX-FileCopyrightText: 2017-2019 Simon Ser
* SPDX-License-Identifier: MIT */
/*
* Parts of this file are taken from emersion/kanshi:
* https://github.com/emersion/kanshi/blob/38d27474b686fcc8324cc5e454741a49577c0988/include/kanshi.h
* https://github.com/emersion/kanshi/blob/38d27474b686fcc8324cc5e454741a49577c0988/include/config.h
*/
#ifndef WDISPLAY_WDISPLAY_H
#define WDISPLAY_WDISPLAY_H
#include "config.h"
#define HEADS_MAX 64
#define HOVER_USECS (100 * 1000)
#include <stdbool.h>
#include <wayland-client.h>
struct zxdg_output_v1;
struct zxdg_output_manager_v1;
struct zwlr_output_mode_v1;
struct zwlr_output_head_v1;
struct zwlr_output_manager_v1;
struct zwlr_screencopy_manager_v1;
struct zwlr_screencopy_frame_v1;
struct zwlr_layer_shell_v1;
struct zwlr_layer_surface_v1;
struct _GtkWidget;
typedef struct _GtkWidget GtkWidget;
struct _GtkBuilder;
typedef struct _GtkBuilder GtkBuilder;
struct _GdkCursor;
typedef struct _GdkCursor GdkCursor;
struct _cairo_surface;
typedef struct _cairo_surface cairo_surface_t;
enum wd_head_fields {
WD_FIELD_NAME = 1 << 0,
WD_FIELD_ENABLED = 1 << 1,
WD_FIELD_DESCRIPTION = 1 << 2,
WD_FIELD_PHYSICAL_SIZE = 1 << 3,
WD_FIELD_SCALE = 1 << 4,
WD_FIELD_POSITION = 1 << 5,
WD_FIELD_MODE = 1 << 6,
WD_FIELD_TRANSFORM = 1 << 7,
WD_FIELDS_ALL = (1 << 8) - 1
};
struct wd_output {
struct wd_state *state;
struct zxdg_output_v1 *xdg_output;
struct wl_output *wl_output;
struct wl_list link;
char *name;
struct wl_list frames;
GtkWidget *overlay_window;
struct zwlr_layer_surface_v1 *overlay_layer_surface;
};
struct wd_frame {
struct wd_output *output;
struct zwlr_screencopy_frame_v1 *wlr_frame;
struct wl_list link;
int capture_fd;
unsigned stride;
unsigned width;
unsigned height;
struct wl_shm_pool *pool;
struct wl_buffer *buffer;
uint8_t *pixels;
uint64_t tick;
bool y_invert;
bool swap_rgb;
};
struct wd_head_config {
struct wl_list link;
struct wd_head *head;
bool enabled;
int32_t width;
int32_t height;
int32_t refresh; // mHz
int32_t x;
int32_t y;
double scale;
enum wl_output_transform transform;
};
struct wd_mode {
struct wd_head *head;
struct zwlr_output_mode_v1 *wlr_mode;
struct wl_list link;
int32_t width, height;
int32_t refresh; // mHz
bool preferred;
};
struct wd_head {
struct wd_state *state;
struct zwlr_output_head_v1 *wlr_head;
struct wl_list link;
struct wd_output *output;
struct wd_render_head_data *render;
cairo_surface_t *surface;
uint32_t id;
char *name, *description;
int32_t phys_width, phys_height; // mm
struct wl_list modes;
bool enabled;
struct wd_mode *mode;
struct {
int32_t width, height;
int32_t refresh;
} custom_mode;
int32_t x, y;
enum wl_output_transform transform;
double scale;
};
struct wd_gl_data;
struct wd_render_head_flags {
uint8_t rotation;
bool x_invert;
};
struct wd_render_head_data {
struct wl_list link;
uint64_t updated_at;
uint64_t hover_begin;
uint64_t click_begin;
float x1;
float y1;
float x2;
float y2;
struct wd_render_head_flags queued;
struct wd_render_head_flags active;
uint8_t *pixels;
unsigned tex_stride;
unsigned tex_width;
unsigned tex_height;
bool preview;
bool y_invert;
bool swap_rgb;
bool hovered;
bool clicked;
};
struct wd_render_data {
float fg_color[4];
float bg_color[4];
float border_color[4];
float selection_color[4];
unsigned int viewport_width;
unsigned int viewport_height;
unsigned int width;
unsigned int height;
int scroll_x;
int scroll_y;
int x_origin;
int y_origin;
uint64_t updated_at;
struct wl_list heads;
};
struct wd_point {
double x;
double y;
};
struct wd_state {
struct zxdg_output_manager_v1 *xdg_output_manager;
struct zwlr_output_manager_v1 *output_manager;
struct zwlr_screencopy_manager_v1 *copy_manager;
struct zwlr_layer_shell_v1 *layer_shell;
struct wl_shm *shm;
struct wl_list heads;
struct wl_list outputs;
uint32_t serial;
bool apply_pending;
bool autoapply;
bool capture;
bool show_overlay;
double zoom;
unsigned int apply_idle;
unsigned int reset_idle;
struct wd_render_head_data *clicked;
/* top left, bottom right */
struct wd_point click_offset;
bool panning;
struct wd_point pan_last;
GtkWidget *main_box;
GtkWidget *header_stack;
GtkWidget *stack_switcher;
GtkWidget *stack;
GtkWidget *scroller;
GtkWidget *canvas;
GtkWidget *spinner;
GtkWidget *zoom_out;
GtkWidget *zoom_reset;
GtkWidget *zoom_in;
GtkWidget *overlay;
GtkWidget *info_bar;
GtkWidget *info_label;
GtkWidget *menu_button;
GdkCursor *grab_cursor;
GdkCursor *grabbing_cursor;
GdkCursor *move_cursor;
unsigned int canvas_tick;
struct wd_gl_data *gl_data;
struct wd_render_data render;
};
/*
* Creates the application state structure.
*/
struct wd_state *wd_state_create(void);
/*
* Frees the application state structure.
*/
void wd_state_destroy(struct wd_state *state);
/*
* Displays an error message and then exits the program.
*/
void wd_fatal_error(int status, const char *message);
/*
* Add an output to the list of screen captured outputs.
*/
void wd_add_output(struct wd_state *state, struct wl_output *wl_output, struct wl_display *display);
/*
* Remove an output from the list of screen captured outputs.
*/
void wd_remove_output(struct wd_state *state, struct wl_output *wl_output, struct wl_display *display);
/*
* Finds the output associated with a given head. Can return NULL if the head's
* output is disabled.
*/
struct wd_output *wd_find_output(struct wd_state *state, struct wd_head *head);
/*
* Finds the head associated with a given output.
*/
struct wd_head *wd_find_head(struct wd_state *state, struct wd_output *output);
/*
* Starts listening for output management events from the compositor.
*/
void wd_add_output_management_listener(struct wd_state *state, struct wl_display *display);
/*
* Sends updated display configuration back to the compositor.
*/
void wd_apply_state(struct wd_state *state, struct wl_list *new_outputs, struct wl_display *display);
/*
* Queues capture of the next frame of all screens.
*/
void wd_capture_frame(struct wd_state *state);
/*
* Blocks until all captures are finished.
*/
void wd_capture_wait(struct wd_state *state, struct wl_display *display);
/*
* Updates the UI stack of all heads. Does not update individual head forms.
* Useful for when a display is plugged/unplugged and we want to add/remove
* a page, but we don't want to wipe out user's changes on the other pages.
*/
void wd_ui_reset_heads(struct wd_state *state);
/*
* Updates the UI form for a single head. Useful for when the compositor
* notifies us of updated configuration caused by another program.
*/
void wd_ui_reset_head(const struct wd_head *head, unsigned int fields);
/*
* Updates the stack and all forms to the last known server state.
*/
void wd_ui_reset_all(struct wd_state *state);
/*
* Reactivates the GUI after the display configuration updates.
*/
void wd_ui_apply_done(struct wd_state *state, struct wl_list *outputs);
/*
* Reactivates the GUI after the display configuration updates.
*/
void wd_ui_show_error(struct wd_state *state, const char *message);
/*
* Compiles the GL shaders.
*/
struct wd_gl_data *wd_gl_setup(void);
/*
* Renders the GL scene.
*/
void wd_gl_render(struct wd_gl_data *res, struct wd_render_data *info, uint64_t tick);
/*
* Destroys the GL shaders.
*/
void wd_gl_cleanup(struct wd_gl_data *res);
/*
* Create an overlay on the screen that contains a textual description of the
* output. This is to help the user identify the outputs visually.
*/
void wd_create_overlay(struct wd_output *output);
/*
* Forces redrawing of the screen overlay on the given output.
*/
void wd_redraw_overlay(struct wd_output *output);
/*
* Destroys the screen overlay on the given output.
*/
void wd_destroy_overlay(struct wd_output *output);
#endif