From 2a896eae5fa0db96d64212c8abc06e055e200855 Mon Sep 17 00:00:00 2001 From: Jason Francis Date: Fri, 23 Aug 2019 17:30:46 -0400 Subject: [PATCH] Use mipmaps for texture scaling --- src/render.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/render.c b/src/render.c index c6df033..19fc368 100644 --- a/src/render.c +++ b/src/render.c @@ -239,7 +239,8 @@ void wd_gl_render(struct wd_gl_data *res, struct wd_render_data *info, res->textures + res->texture_count); for (int i = res->texture_count; i < head_count; i++) { glBindTexture(GL_TEXTURE_2D, res->textures[i]); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, + GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); @@ -304,6 +305,7 @@ void wd_gl_render(struct wd_gl_data *res, struct wd_render_data *info, head->tex_width, head->tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, head->pixels); glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0); + glGenerateMipmap(GL_TEXTURE_2D); } glUniformMatrix4fv(res->texture_color_transform_uniform, 1, GL_FALSE, head->swap_rgb ? TRANSFORM_RGB : TRANSFORM_BGR);