gles
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@ -75,6 +75,7 @@ struct wd_gl_data {
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};
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};
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static const char *color_vertex_shader_src = "\
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static const char *color_vertex_shader_src = "\
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precision mediump float;\n\
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attribute vec2 position;\n\
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attribute vec2 position;\n\
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attribute vec4 color;\n\
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attribute vec4 color;\n\
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varying vec4 color_out;\n\
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varying vec4 color_out;\n\
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@ -86,12 +87,14 @@ void main(void) {\n\
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}";
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}";
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static const char *color_fragment_shader_src = "\
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static const char *color_fragment_shader_src = "\
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precision mediump float;\n\
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varying vec4 color_out;\n\
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varying vec4 color_out;\n\
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void main(void) {\n\
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void main(void) {\n\
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gl_FragColor = color_out;\n\
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gl_FragColor = color_out;\n\
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}";
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}";
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static const char *texture_vertex_shader_src = "\
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static const char *texture_vertex_shader_src = "\
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precision mediump float;\n\
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attribute vec2 position;\n\
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attribute vec2 position;\n\
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attribute vec2 uv;\n\
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attribute vec2 uv;\n\
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varying vec2 uv_out;\n\
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varying vec2 uv_out;\n\
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@ -103,6 +106,7 @@ void main(void) {\n\
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}";
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}";
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static const char *texture_fragment_shader_src = "\
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static const char *texture_fragment_shader_src = "\
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precision mediump float;\n\
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varying vec2 uv_out;\n\
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varying vec2 uv_out;\n\
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uniform sampler2D texture;\n\
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uniform sampler2D texture;\n\
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uniform mat4 color_transform;\n\
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uniform mat4 color_transform;\n\
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