Now a perl script parses our headers and generates glue code, export tables, etc. This automates all the macro nonsense and bridge code, and separates out all the stuff you need for binary compat with OS/2, so you can remove it all from the build if you want to just build native libraries that supply the OS/2 API to native apps (like Winelib vs Wine). This makes upkeep details less nasty, and easier to build native binaries when implementing and improving APIs, so you can debug directly without a lot of drama.
28 lines
416 B
C
28 lines
416 B
C
/**
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* 2ine; an OS/2 emulator for Linux.
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*
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* Please see the file LICENSE.txt in the source's root directory.
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*
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* This file written by Ryan C. Gordon.
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*/
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#ifndef _INCL_MSG_H_
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#define _INCL_MSG_H_
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#include "os2types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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OS2EXPORT APIRET OS2API DosPutMessage(HFILE hfile, ULONG cbMsg, PCHAR pBuf) OS2APIINFO(5);
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#ifdef __cplusplus
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}
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#endif
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#endif
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// end of msg.h ...
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