local frames = 0 local dbg = manager.machine.debugger dbg:command("bpset 3F2D92B0,,{ b@(a5+0x20)=0 ; g }") dbg:command("bpset 3F3B0210,,{ printf \"REJECT_0x36042 (dstdataptr/img_buff/scalution)\n\" ; g }") dbg:command("bpset 3F3B17B0,,{ printf \"REJECT_0x362F6\n\" ; g }") dbg:command("bpset 3F3B1990,,{ printf \"REJECT_0x36332\n\" ; g }") dbg:command("bpset 3F3B8A60,,{ printf \"DDX_RET a8=%08X\n\", a8 ; g }") print("XIE-PG armed 5") emu.register_frame_done(function() frames = frames + 1 if frames >= 2000000 then machine:exit() end end, "pg")