[LV] Reverse mask up front, not when creating vector pointer. (#72163)

Reverse mask early on when populating BlockInMask. This will enable
separating mask management and address computation from the memory
recipes in the future and is also needed to enable explicit unrolling in
VPlan.
This commit is contained in:
Florian Hahn authored and GitHub committed 2023-11-17 13:59:35 +00:00
1 parent 9ed4a57e31
commit e5e71affb7
4 files changed
+19 -18

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@@ -9562,8 +9562,12 @@ void VPWidenMemoryInstructionRecipe::execute(VPTransformState &State) {
InnerLoopVectorizer::VectorParts BlockInMaskParts(State.UF);
bool isMaskRequired = getMask();
if (isMaskRequired)
for (unsigned Part = 0; Part < State.UF; ++Part)
BlockInMaskParts[Part] = State.get(getMask(), Part);
for (unsigned Part = 0; Part < State.UF; ++Part) {
Value *Mask = State.get(getMask(), Part);
if (isReverse())
Mask = Builder.CreateVectorReverse(Mask, "reverse");
BlockInMaskParts[Part] = Mask;
}
const auto CreateVecPtr = [&](unsigned Part, Value *Ptr) -> Value * {
// Calculate the pointer for the specific unroll-part.
@@ -9595,9 +9599,6 @@ void VPWidenMemoryInstructionRecipe::execute(VPTransformState &State) {
PartPtr = Builder.CreateGEP(ScalarDataTy, Ptr, NumElt, "", InBounds);
PartPtr =
Builder.CreateGEP(ScalarDataTy, PartPtr, LastLane, "", InBounds);
if (isMaskRequired) // Reverse of a null all-one mask is a null mask.
BlockInMaskParts[Part] =
Builder.CreateVectorReverse(BlockInMaskParts[Part], "reverse");
} else {
Value *Increment = createStepForVF(Builder, IndexTy, State.VF, Part);
PartPtr = Builder.CreateGEP(ScalarDataTy, Ptr, Increment, "", InBounds);
@@ -22,8 +22,8 @@ define void @vector_reverse_mask_nxv4i1(ptr %a, ptr %cond, i64 %N) #0 {
; CHECK: %[[WIDEMSKLOAD:.*]] = call <vscale x 4 x double> @llvm.masked.load.nxv4f64.p0(ptr %{{.*}}, i32 8, <vscale x 4 x i1> %[[REVERSE6]], <vscale x 4 x double> poison)
; CHECK: %[[REVERSE7:.*]] = call <vscale x 4 x double> @llvm.experimental.vector.reverse.nxv4f64(<vscale x 4 x double> %[[WIDEMSKLOAD]])
; CHECK: %[[FADD:.*]] = fadd <vscale x 4 x double> %[[REVERSE7]]
; CHECK: %[[REVERSE9:.*]] = call <vscale x 4 x i1> @llvm.experimental.vector.reverse.nxv4i1(<vscale x 4 x i1> %{{.*}})
; CHECK: %[[REVERSE8:.*]] = call <vscale x 4 x double> @llvm.experimental.vector.reverse.nxv4f64(<vscale x 4 x double> %[[FADD]])
; CHECK: %[[REVERSE9:.*]] = call <vscale x 4 x i1> @llvm.experimental.vector.reverse.nxv4i1(<vscale x 4 x i1> %{{.*}})
; CHECK: call void @llvm.masked.store.nxv4f64.p0(<vscale x 4 x double> %[[REVERSE8]], ptr %{{.*}}, i32 8, <vscale x 4 x i1> %[[REVERSE9]]
entry:
@@ -43,16 +43,16 @@ define void @vector_reverse_mask_v4i1(ptr noalias %a, ptr noalias %cond, i64 %N)
; CHECK-NEXT: [[TMP5:%.*]] = fcmp une <4 x double> [[REVERSE]], zeroinitializer
; CHECK-NEXT: [[TMP6:%.*]] = fcmp une <4 x double> [[REVERSE2]], zeroinitializer
; CHECK-NEXT: [[TMP7:%.*]] = getelementptr double, ptr [[A:%.*]], i64 [[TMP1]]
; CHECK-NEXT: [[TMP8:%.*]] = getelementptr double, ptr [[TMP7]], i64 -3
; CHECK-NEXT: [[REVERSE3:%.*]] = shufflevector <4 x i1> [[TMP5]], <4 x i1> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: [[REVERSE4:%.*]] = shufflevector <4 x i1> [[TMP6]], <4 x i1> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: [[TMP8:%.*]] = getelementptr double, ptr [[TMP7]], i64 -3
; CHECK-NEXT: [[WIDE_MASKED_LOAD:%.*]] = call <4 x double> @llvm.masked.load.v4f64.p0(ptr [[TMP8]], i32 8, <4 x i1> [[REVERSE3]], <4 x double> poison)
; CHECK-NEXT: [[TMP9:%.*]] = getelementptr double, ptr [[TMP7]], i64 -7
; CHECK-NEXT: [[REVERSE5:%.*]] = shufflevector <4 x i1> [[TMP6]], <4 x i1> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: [[WIDE_MASKED_LOAD6:%.*]] = call <4 x double> @llvm.masked.load.v4f64.p0(ptr [[TMP9]], i32 8, <4 x i1> [[REVERSE5]], <4 x double> poison)
; CHECK-NEXT: [[WIDE_MASKED_LOAD6:%.*]] = call <4 x double> @llvm.masked.load.v4f64.p0(ptr [[TMP9]], i32 8, <4 x i1> [[REVERSE4]], <4 x double> poison)
; CHECK-NEXT: [[TMP10:%.*]] = fadd <4 x double> [[WIDE_MASKED_LOAD]], <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
; CHECK-NEXT: [[TMP11:%.*]] = fadd <4 x double> [[WIDE_MASKED_LOAD6]], <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
; CHECK-NEXT: call void @llvm.masked.store.v4f64.p0(<4 x double> [[TMP10]], ptr [[TMP8]], i32 8, <4 x i1> [[REVERSE3]])
; CHECK-NEXT: call void @llvm.masked.store.v4f64.p0(<4 x double> [[TMP11]], ptr [[TMP9]], i32 8, <4 x i1> [[REVERSE5]])
; CHECK-NEXT: call void @llvm.masked.store.v4f64.p0(<4 x double> [[TMP11]], ptr [[TMP9]], i32 8, <4 x i1> [[REVERSE4]])
; CHECK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 8
; CHECK-NEXT: [[TMP12:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
; CHECK-NEXT: br i1 [[TMP12]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP0:![0-9]+]]
@@ -1391,24 +1391,24 @@ define void @foo6(ptr nocapture readonly %in, ptr nocapture %out, i32 %size, ptr
; AVX2-NEXT: [[TMP21:%.*]] = getelementptr double, ptr [[IN]], i64 [[TMP1]]
; AVX2-NEXT: [[TMP22:%.*]] = getelementptr double, ptr [[IN]], i64 [[TMP2]]
; AVX2-NEXT: [[TMP23:%.*]] = getelementptr double, ptr [[IN]], i64 [[TMP3]]
; AVX2-NEXT: [[REVERSE12:%.*]] = shufflevector <4 x i1> [[TMP16]], <4 x i1> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; AVX2-NEXT: [[REVERSE14:%.*]] = shufflevector <4 x i1> [[TMP17]], <4 x i1> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; AVX2-NEXT: [[REVERSE17:%.*]] = shufflevector <4 x i1> [[TMP18]], <4 x i1> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; AVX2-NEXT: [[REVERSE20:%.*]] = shufflevector <4 x i1> [[TMP19]], <4 x i1> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; AVX2-NEXT: [[TMP24:%.*]] = getelementptr double, ptr [[TMP20]], i32 0
; AVX2-NEXT: [[TMP25:%.*]] = getelementptr double, ptr [[TMP24]], i32 -3
; AVX2-NEXT: [[REVERSE12:%.*]] = shufflevector <4 x i1> [[TMP16]], <4 x i1> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; AVX2-NEXT: [[WIDE_MASKED_LOAD:%.*]] = call <4 x double> @llvm.masked.load.v4f64.p0(ptr [[TMP25]], i32 8, <4 x i1> [[REVERSE12]], <4 x double> poison), !alias.scope !21
; AVX2-NEXT: [[REVERSE13:%.*]] = shufflevector <4 x double> [[WIDE_MASKED_LOAD]], <4 x double> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; AVX2-NEXT: [[TMP26:%.*]] = getelementptr double, ptr [[TMP20]], i32 -4
; AVX2-NEXT: [[TMP27:%.*]] = getelementptr double, ptr [[TMP26]], i32 -3
; AVX2-NEXT: [[REVERSE14:%.*]] = shufflevector <4 x i1> [[TMP17]], <4 x i1> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; AVX2-NEXT: [[WIDE_MASKED_LOAD15:%.*]] = call <4 x double> @llvm.masked.load.v4f64.p0(ptr [[TMP27]], i32 8, <4 x i1> [[REVERSE14]], <4 x double> poison), !alias.scope !21
; AVX2-NEXT: [[REVERSE16:%.*]] = shufflevector <4 x double> [[WIDE_MASKED_LOAD15]], <4 x double> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; AVX2-NEXT: [[TMP28:%.*]] = getelementptr double, ptr [[TMP20]], i32 -8
; AVX2-NEXT: [[TMP29:%.*]] = getelementptr double, ptr [[TMP28]], i32 -3
; AVX2-NEXT: [[REVERSE17:%.*]] = shufflevector <4 x i1> [[TMP18]], <4 x i1> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; AVX2-NEXT: [[WIDE_MASKED_LOAD18:%.*]] = call <4 x double> @llvm.masked.load.v4f64.p0(ptr [[TMP29]], i32 8, <4 x i1> [[REVERSE17]], <4 x double> poison), !alias.scope !21
; AVX2-NEXT: [[REVERSE19:%.*]] = shufflevector <4 x double> [[WIDE_MASKED_LOAD18]], <4 x double> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; AVX2-NEXT: [[TMP30:%.*]] = getelementptr double, ptr [[TMP20]], i32 -12
; AVX2-NEXT: [[TMP31:%.*]] = getelementptr double, ptr [[TMP30]], i32 -3
; AVX2-NEXT: [[REVERSE20:%.*]] = shufflevector <4 x i1> [[TMP19]], <4 x i1> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; AVX2-NEXT: [[WIDE_MASKED_LOAD21:%.*]] = call <4 x double> @llvm.masked.load.v4f64.p0(ptr [[TMP31]], i32 8, <4 x i1> [[REVERSE20]], <4 x double> poison), !alias.scope !21
; AVX2-NEXT: [[REVERSE22:%.*]] = shufflevector <4 x double> [[WIDE_MASKED_LOAD21]], <4 x double> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; AVX2-NEXT: [[TMP32:%.*]] = fadd <4 x double> [[REVERSE13]], <double 5.000000e-01, double 5.000000e-01, double 5.000000e-01, double 5.000000e-01>
@@ -1515,24 +1515,24 @@ define void @foo6(ptr nocapture readonly %in, ptr nocapture %out, i32 %size, ptr
; AVX512-NEXT: [[TMP21:%.*]] = getelementptr double, ptr [[IN]], i64 [[TMP1]]
; AVX512-NEXT: [[TMP22:%.*]] = getelementptr double, ptr [[IN]], i64 [[TMP2]]
; AVX512-NEXT: [[TMP23:%.*]] = getelementptr double, ptr [[IN]], i64 [[TMP3]]
; AVX512-NEXT: [[REVERSE12:%.*]] = shufflevector <8 x i1> [[TMP16]], <8 x i1> poison, <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
; AVX512-NEXT: [[REVERSE14:%.*]] = shufflevector <8 x i1> [[TMP17]], <8 x i1> poison, <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
; AVX512-NEXT: [[REVERSE17:%.*]] = shufflevector <8 x i1> [[TMP18]], <8 x i1> poison, <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
; AVX512-NEXT: [[REVERSE20:%.*]] = shufflevector <8 x i1> [[TMP19]], <8 x i1> poison, <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
; AVX512-NEXT: [[TMP24:%.*]] = getelementptr double, ptr [[TMP20]], i32 0
; AVX512-NEXT: [[TMP25:%.*]] = getelementptr double, ptr [[TMP24]], i32 -7
; AVX512-NEXT: [[REVERSE12:%.*]] = shufflevector <8 x i1> [[TMP16]], <8 x i1> poison, <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
; AVX512-NEXT: [[WIDE_MASKED_LOAD:%.*]] = call <8 x double> @llvm.masked.load.v8f64.p0(ptr [[TMP25]], i32 8, <8 x i1> [[REVERSE12]], <8 x double> poison), !alias.scope !34
; AVX512-NEXT: [[REVERSE13:%.*]] = shufflevector <8 x double> [[WIDE_MASKED_LOAD]], <8 x double> poison, <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
; AVX512-NEXT: [[TMP26:%.*]] = getelementptr double, ptr [[TMP20]], i32 -8
; AVX512-NEXT: [[TMP27:%.*]] = getelementptr double, ptr [[TMP26]], i32 -7
; AVX512-NEXT: [[REVERSE14:%.*]] = shufflevector <8 x i1> [[TMP17]], <8 x i1> poison, <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
; AVX512-NEXT: [[WIDE_MASKED_LOAD15:%.*]] = call <8 x double> @llvm.masked.load.v8f64.p0(ptr [[TMP27]], i32 8, <8 x i1> [[REVERSE14]], <8 x double> poison), !alias.scope !34
; AVX512-NEXT: [[REVERSE16:%.*]] = shufflevector <8 x double> [[WIDE_MASKED_LOAD15]], <8 x double> poison, <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
; AVX512-NEXT: [[TMP28:%.*]] = getelementptr double, ptr [[TMP20]], i32 -16
; AVX512-NEXT: [[TMP29:%.*]] = getelementptr double, ptr [[TMP28]], i32 -7
; AVX512-NEXT: [[REVERSE17:%.*]] = shufflevector <8 x i1> [[TMP18]], <8 x i1> poison, <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
; AVX512-NEXT: [[WIDE_MASKED_LOAD18:%.*]] = call <8 x double> @llvm.masked.load.v8f64.p0(ptr [[TMP29]], i32 8, <8 x i1> [[REVERSE17]], <8 x double> poison), !alias.scope !34
; AVX512-NEXT: [[REVERSE19:%.*]] = shufflevector <8 x double> [[WIDE_MASKED_LOAD18]], <8 x double> poison, <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
; AVX512-NEXT: [[TMP30:%.*]] = getelementptr double, ptr [[TMP20]], i32 -24
; AVX512-NEXT: [[TMP31:%.*]] = getelementptr double, ptr [[TMP30]], i32 -7
; AVX512-NEXT: [[REVERSE20:%.*]] = shufflevector <8 x i1> [[TMP19]], <8 x i1> poison, <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
; AVX512-NEXT: [[WIDE_MASKED_LOAD21:%.*]] = call <8 x double> @llvm.masked.load.v8f64.p0(ptr [[TMP31]], i32 8, <8 x i1> [[REVERSE20]], <8 x double> poison), !alias.scope !34
; AVX512-NEXT: [[REVERSE22:%.*]] = shufflevector <8 x double> [[WIDE_MASKED_LOAD21]], <8 x double> poison, <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
; AVX512-NEXT: [[TMP32:%.*]] = fadd <8 x double> [[REVERSE13]], <double 5.000000e-01, double 5.000000e-01, double 5.000000e-01, double 5.000000e-01, double 5.000000e-01, double 5.000000e-01, double 5.000000e-01, double 5.000000e-01>