; RUN: opt -S -dxil-op-lower %s | FileCheck %s target triple = "dxil-pc-shadermodel6.6-pixel" declare void @use_float4(<4 x float>) ; Test basic SampleGrad on a Texture2DArray with float4 result. ; CHECK-LABEL: define void @samplegrad_texture2darray_float4( define void @samplegrad_texture2darray_float4(<3 x float> %coords, <2 x float> %ddx, <2 x float> %ddy) { %texture = call target("dx.Texture", <4 x float>, 0, 0, 0, 7) @llvm.dx.resource.handlefrombinding.tdx.Texture_v4f32_0_0_0_7t( i32 0, i32 0, i32 1, i32 0, ptr null) %sampler = call target("dx.Sampler", 0) @llvm.dx.resource.handlefrombinding.tdx.Sampler_0t( i32 0, i32 0, i32 1, i32 0, ptr null) ; CHECK: %[[COORD0:.*]] = extractelement <3 x float> %coords, i64 0 ; CHECK: %[[COORD1:.*]] = extractelement <3 x float> %coords, i64 1 ; CHECK: %[[COORD2:.*]] = extractelement <3 x float> %coords, i64 2 ; CHECK: %[[DDX0:.*]] = extractelement <2 x float> %ddx, i64 0 ; CHECK: %[[DDX1:.*]] = extractelement <2 x float> %ddx, i64 1 ; CHECK: %[[DDY0:.*]] = extractelement <2 x float> %ddy, i64 0 ; CHECK: %[[DDY1:.*]] = extractelement <2 x float> %ddy, i64 1 ; CHECK: %[[SAMPLE:.*]] = call %dx.types.ResRet.f32 ; CHECK-SAME: @dx.op.sampleGrad.f32(i32 63, ; CHECK-SAME: %dx.types.Handle %{{[^,]*}}, ; CHECK-SAME: %dx.types.Handle %{{[^,]*}}, ; CHECK-SAME: float %[[COORD0]], float %[[COORD1]], float %[[COORD2]], float undef, ; CHECK-SAME: i32 undef, i32 undef, i32 undef, ; CHECK-SAME: float %[[DDX0]], float %[[DDX1]], float undef, ; CHECK-SAME: float %[[DDY0]], float %[[DDY1]], float undef, ; CHECK-SAME: float undef) %data = call <4 x float> @llvm.dx.resource.samplegrad.v4f32.tdx.Texture_v4f32_0_0_0_7t.tdx.Sampler_0t.v3f32.v2f32.v2f32.v2i32( target("dx.Texture", <4 x float>, 0, 0, 0, 7) %texture, target("dx.Sampler", 0) %sampler, <3 x float> %coords, <2 x float> %ddx, <2 x float> %ddy, <2 x i32> zeroinitializer) ; CHECK: extractvalue %dx.types.ResRet.f32 %[[SAMPLE]], 0 call void @use_float4(<4 x float> %data) ret void } ; Test SampleGrad with constant non-zero offsets on a Texture2DArray. ; CHECK-LABEL: define void @samplegrad_texture2darray_with_offset( define void @samplegrad_texture2darray_with_offset(<3 x float> %coords, <2 x float> %ddx, <2 x float> %ddy) { %texture = call target("dx.Texture", <4 x float>, 0, 0, 0, 7) @llvm.dx.resource.handlefrombinding.tdx.Texture_v4f32_0_0_0_7t( i32 0, i32 0, i32 1, i32 0, ptr null) %sampler = call target("dx.Sampler", 0) @llvm.dx.resource.handlefrombinding.tdx.Sampler_0t( i32 0, i32 0, i32 1, i32 0, ptr null) ; CHECK: %[[SAMPLE:.*]] = call %dx.types.ResRet.f32 ; CHECK-SAME: @dx.op.sampleGrad.f32(i32 63, ; CHECK-SAME: float %{{[^,]*}}, float %{{[^,]*}}, float %{{[^,]*}}, float undef, ; CHECK-SAME: i32 1, i32 -2, i32 undef, ; CHECK-SAME: float %{{[^,]*}}, float %{{[^,]*}}, float undef, ; CHECK-SAME: float %{{[^,]*}}, float %{{[^,]*}}, float undef, ; CHECK-SAME: float undef) %data = call <4 x float> @llvm.dx.resource.samplegrad.v4f32.tdx.Texture_v4f32_0_0_0_7t.tdx.Sampler_0t.v3f32.v2f32.v2f32.v2i32( target("dx.Texture", <4 x float>, 0, 0, 0, 7) %texture, target("dx.Sampler", 0) %sampler, <3 x float> %coords, <2 x float> %ddx, <2 x float> %ddy, <2 x i32> ) ; CHECK: extractvalue %dx.types.ResRet.f32 %[[SAMPLE]], 0 call void @use_float4(<4 x float> %data) ret void }