Files
vt1200/apps/termtris/run.sh
T
opencode.energia.arti.ee 7a2cef56ad fix(termtris): review pass -- seed, focus/pause, expose, test assertions
- seed the game from the raw 0x1E93C0 counter (now_ms() returns 0 on its
  first call, so the old seed was always zero)
- track pause ourselves: FocusOut pauses once, FocusIn resumes only what we
  paused (game_input('p') is a toggle)
- select ExposureMask so the Expose redraw path actually fires
- play.sh/play_keys.sh rebuild the COFF (OUTNAME=termtris) and assert the
  run: status=0, tick>0, loops/events/quit per mode; render.sh asserts the
  renderer finished; map symbol lookup is column-order independent
- run.sh passes -lightgun -lightgun_device mouse so the pointer drives the
  tablet
- docs: link map addresses, monochrome/reverse wording, honest caption and
  limits text

Verified here: play.sh and input.sh pass. Still open: the MAME driver in the
tree is newer than the installed binary (Oct 30 build, VR150-era geometry),
so the acceptance suite must be re-run after a rebuild.
2026-11-11 17:59:16 +00:00

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#!/bin/sh
# run.sh -- load termtris into a running VT1200 OS under MAME and play it.
#
# apps/termtris/run.sh # click the window active, then play
# apps/termtris/run.sh --build # rebuild the COFF first
#
# The emulated keyboard and tablet are driven by MAME's host input, so the
# terminal's X cursor follows the host pointer. Quit with Ctrl-C in the
# terminal running MAME, or press 'q' in the game (it stops the game loop).
set -eu
DIR=$(cd "$(dirname "$0")" && pwd)
ROOT=$(cd "$DIR/../.." && pwd)
M=${MAME:-/home/arti/code/k-space/mame0289/vt1200}
LOADER="$ROOT/dwt/loader/build/loader.bin"
COFF="$DIR/build/termtris.coff"
if [ "${1:-}" = "--build" ]; then
"$DIR/build.sh" "$DIR/src/vt1200/main.c" "$DIR/src/game.c" \
"$DIR/src/vt1200/scoredb.c" "$DIR/src/vt1200/x11.c" \
"$DIR/src/vt1200/compat.c" "$DIR/src/vt1200/xgfix.c"
fi
if [ ! -f "$COFF" ]; then
echo "run.sh: no $COFF (run with --build)" >&2
exit 1
fi
if [ ! -f "$LOADER" ]; then
echo "run.sh: no loader payload at $LOADER" >&2
exit 1
fi
# The game is loaded at frame 2500, once the OS X server is up.
exec env VT1200_SKIP_LEVEL1=1 \
LOADER_AT=2500 LOADER_END=100000000 \
LOADER_BIN="$LOADER" LOADER_COFF="$COFF" LOADER_OUT="$DIR/build" \
"$M" vt1200 -rompath "$ROOT/harness/mame/roms" \
-skip_gameinfo -debug -debugger none \
-lightgun -lightgun_device mouse \
-autoboot_script "$DIR/tests/play.lua" -autoboot_delay 0