forked from opencode.energia.arti.ee/vt1200
- seed the game from the raw 0x1E93C0 counter (now_ms() returns 0 on its
first call, so the old seed was always zero)
- track pause ourselves: FocusOut pauses once, FocusIn resumes only what we
paused (game_input('p') is a toggle)
- select ExposureMask so the Expose redraw path actually fires
- play.sh/play_keys.sh rebuild the COFF (OUTNAME=termtris) and assert the
run: status=0, tick>0, loops/events/quit per mode; render.sh asserts the
renderer finished; map symbol lookup is column-order independent
- run.sh passes -lightgun -lightgun_device mouse so the pointer drives the
tablet
- docs: link map addresses, monochrome/reverse wording, honest caption and
limits text
Verified here: play.sh and input.sh pass. Still open: the MAME driver in the
tree is newer than the installed binary (Oct 30 build, VR150-era geometry),
so the acceptance suite must be re-run after a rebuild.
38 lines
1.9 KiB
Bash
Executable File
38 lines
1.9 KiB
Bash
Executable File
#!/bin/sh
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# play.sh -- load termtris, click it active, and snapshot the board.
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set -eu
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DIR=$(cd "$(dirname "$0")" && pwd)
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APP=$(cd "$DIR/.." && pwd)
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ROOT=$(cd "$APP/../.." && pwd)
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M=${MAME:-/home/arti/code/k-space/mame0289/vt1200}
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EV="$APP/evidence"
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LOG="$APP/build/play.log"
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mkdir -p "$EV" "$APP/build"
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OUTNAME=termtris "$APP/build.sh" "$APP/src/vt1200/main.c" "$APP/src/game.c" "$APP/src/vt1200/scoredb.c" \
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"$APP/src/vt1200/x11.c" "$APP/src/vt1200/compat.c" "$APP/src/vt1200/xgfix.c" \
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>"$APP/build/play-build.log" 2>&1
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rm -f "$EV/loader_frame3300.png"
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TICK=$(awk '{for(i=2;i<=NF;i++) if($i=="_tick_interval") print $(i-1)}' "$APP/build/termtris.map" | head -1)
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QUIT=$(awk '{for(i=2;i<=NF;i++) if($i=="_quit") print $(i-1)}' "$APP/build/termtris.map" | head -1)
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VT1200_SKIP_LEVEL1=1 LOADER_SNAP=1 DIAG_TICK="0x$TICK" DIAG_QUIT="0x$QUIT" \
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LOADER_AT=2500 LOADER_END=3300 \
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LOADER_BIN="$ROOT/dwt/loader/build/loader.bin" \
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LOADER_COFF="$APP/build/termtris.coff" \
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LOADER_OUT="$EV" \
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"$M" vt1200 -rompath "$ROOT/harness/mame/roms" \
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-video none -sound none -nothrottle -skip_gameinfo \
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-debug -debugger none \
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-autoboot_script "$DIR/play.lua" -autoboot_delay 0 \
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>"$LOG" 2>&1 || true
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grep -E 'PLAY:|DIAG:|LOADER: result|LOADER: snapshot' "$LOG" | tail -6
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grep -q 'LOADER: result status=0' "$LOG" || { echo "play.sh: the game did not start (see $LOG)" >&2; exit 1; }
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DIAG=$(grep -a 'DIAG: tick=' "$LOG" | head -1)
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[ -n "$DIAG" ] || { echo "play.sh: no DIAG line (see $LOG)" >&2; exit 1; }
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TICKVAL=$(printf '%s' "$DIAG" | sed -n 's/.*tick=\([-0-9]*\).*/\1/p')
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QUITVAL=$(printf '%s' "$DIAG" | sed -n 's/.*quit=\([-0-9]*\).*/\1/p')
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[ "$TICKVAL" -gt 0 ] || { echo "play.sh: init_game never ran (tick=$TICKVAL)" >&2; exit 1; }
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[ "$QUITVAL" = 0 ] || { echo "play.sh: game quit by itself" >&2; exit 1; }
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[ -s "$EV/loader_frame3300.png" ] || { echo "play.sh: no snapshot (see $LOG)" >&2; exit 1; }
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cp "$EV/loader_frame3300.png" "$EV/termtris_frame3300.png"
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echo "play: $EV/termtris_frame3300.png"
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