Files
vt1200/apps/termtris/tests/render.sh
T
opencode.energia.arti.ee 7a2cef56ad fix(termtris): review pass -- seed, focus/pause, expose, test assertions
- seed the game from the raw 0x1E93C0 counter (now_ms() returns 0 on its
  first call, so the old seed was always zero)
- track pause ourselves: FocusOut pauses once, FocusIn resumes only what we
  paused (game_input('p') is a toggle)
- select ExposureMask so the Expose redraw path actually fires
- play.sh/play_keys.sh rebuild the COFF (OUTNAME=termtris) and assert the
  run: status=0, tick>0, loops/events/quit per mode; render.sh asserts the
  renderer finished; map symbol lookup is column-order independent
- run.sh passes -lightgun -lightgun_device mouse so the pointer drives the
  tablet
- docs: link map addresses, monochrome/reverse wording, honest caption and
  limits text

Verified here: play.sh and input.sh pass. Still open: the MAME driver in the
tree is newer than the installed binary (Oct 30 build, VR150-era geometry),
so the acceptance suite must be re-run after a rebuild.
2026-11-11 17:59:16 +00:00

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#!/bin/sh
# render.sh -- Task 3 acceptance: paint the cell-grid test pattern, then
# snapshot the window. The PNG is the evidence.
set -eu
DIR=$(cd "$(dirname "$0")" && pwd)
APP=$(cd "$DIR/.." && pwd)
ROOT=$(cd "$APP/../.." && pwd)
M=${MAME:-/home/arti/code/k-space/mame0289/vt1200}
EV="$APP/evidence"
LOG="$APP/build/render.log"
mkdir -p "$EV" "$APP/build"
"$APP/build.sh" "$DIR/render.c" "$APP/src/vt1200/x11.c" "$APP/src/vt1200/xgfix.c" >"$APP/build/render-build.log" 2>&1
rm -f "$EV/loader_frame3400.png"
MARK=$(awk '{for(i=2;i<=NF;i++) if($i=="_mark") print $(i-1)}' "$APP/build/render.map" | head -1)
PROG=$(awk '{for(i=2;i<=NF;i++) if($i=="_vt_x11_progress") print $(i-1)}' "$APP/build/render.map" | head -1)
VT1200_SKIP_LEVEL1=1 LOADER_SNAP=1 RENDER_MARK="0x$MARK" X11_PROGRESS="0x$PROG" \
LOADER_AT=2500 LOADER_END=3400 \
LOADER_BIN="$ROOT/dwt/loader/build/loader.bin" \
LOADER_COFF="$APP/build/render.coff" \
LOADER_OUT="$EV" \
"$M" vt1200 -rompath "$ROOT/harness/mame/roms" \
-video none -sound none -nothrottle -skip_gameinfo \
-debug -debugger none \
-autoboot_script "$DIR/render.lua" -autoboot_delay 0 \
>"$LOG" 2>&1 || true
grep -E 'LOADER: snapshot|LOADER: result' "$LOG" | tail -4
grep -q 'RENDER: magic=524E4452 .*flus=464C5553' "$LOG" || {
echo "render.sh: the renderer did not finish (see $LOG)" >&2
exit 1
}
grep -q 'RENDER: .*progress=00FFFFFF' "$LOG" || {
echo "render.sh: flush did not complete (see $LOG)" >&2
exit 1
}
[ -s "$EV/loader_frame3400.png" ] || { echo "render.sh: no snapshot (see $LOG)" >&2; exit 1; }
cp "$EV/loader_frame3400.png" "$EV/render_frame3400.png"
echo "render: $EV/render_frame3400.png"