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ubb-vga2: non-contiguous allocation of frame buffer memory
- ubb-vga.h (calloc_phys_vec), physmem.c: non-contiguous memory allocator (for now, without really considering any mapping to physical memory) - Makefile (OBJS): added physmem.o - ubb-vga.h (grabfb), grabfb.c (grabfb): API change for non-contiguous frame buffer - ubb-vga.h (ppmimg), ppmimg.c (convert, ppmimg): API change for non-contiguous frame buffer - ubb-vga.h (tstimg), tstimg.c (pixel, color_bars, grill, grid, sides, dot, line45, arc, printc, text, ctext, tstimg): API change for non-contiguous frame buffer - tstimg.c (tstimg): we no longer need to clear the frame buffer - ubb-vga.c (frame, session, main): use a vector of line buffers instead of a contiguous frame buffer
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@@ -17,10 +17,10 @@
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#include "ubb-vga.h"
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void grabfb(void *f, int xres, int yres)
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void grabfb(void **f, int xres, int yres)
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{
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uint32_t *fb = map(0x01d00000, 4*320*240);
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uint8_t *p = f;
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uint8_t *p, *q;
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int x, y;
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uint32_t pix;
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uint8_t r, g, b;
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@@ -28,14 +28,16 @@ void grabfb(void *f, int xres, int yres)
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assert(xres == 640);
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assert(yres == 480);
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for (y = 0; y != 240; y++) {
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p = f[y*2];
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q = f[y*2+1];
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for (x = 0; x != 320; x++) {
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pix = *fb++;
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r = pix >> 16;
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g = pix >> 8;
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b = pix;
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p[0] = p[320] = ccube_map(r, g, b)*0x11;
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*p = *q = ccube_map(r, g, b)*0x11;
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p++;
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q++;
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}
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p += 320;
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}
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}
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