/* * ccube.c - Color mapper based on color cube model * * Written 2011 by Werner Almesberger * Copyright 2011 Werner Almesberger * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. */ #include #include "ubb-vga.h" #define W_RGB (256*0.5) #define W_Y (256*0.25) #define W_0 (256*0.125) static struct col { uint8_t r, g, b; } col[16]; uint8_t ccube_map(uint8_t r, uint8_t g, uint8_t b) { unsigned best = 0; int best_i = 0; unsigned d; int i; for (i = 0; i != 16; i++) { d = (r-col[i].r)*(r-col[i].r)+ (g-col[i].g)*(g-col[i].g)+ (b-col[i].b)*(b-col[i].b); if (!i || d < best) { best = d; best_i = i; } } return best_i; } void ccube_init(void) { int i; for (i = 0; i != 16; i++) { col[i].r = W_0+(i & R_VAL ? W_RGB : 0)+(i & Y_VAL ? W_Y : 0); col[i].g = W_0+(i & G_VAL ? W_RGB : 0)+(i & Y_VAL ? W_Y : 0); col[i].b = W_0+(i & B_VAL ? W_RGB : 0)+(i & Y_VAL ? W_Y : 0); } }