/* * grabfb.c - Grab the Ben's main frame buffer * * Written 2011 by Werner Almesberger * Copyright 2011 Werner Almesberger * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. */ #include #include #include "ubb-vga.h" uint8_t thres = 63; static uint8_t pattern(int r, int g, int b) { return ((r ? R_VAL : 0) | (g ? G_VAL : 0) | (b ? B_VAL : 0))*0x11; } void grabfb(void *f, int xres, int yres) { uint32_t *fb = map(0x01d00000, 4*320*240); uint8_t *p = f; int x, y; uint32_t pix; uint8_t r, g, b; assert(xres == 640); assert(yres == 480); for (y = 0; y != 240; y++) { for (x = 0; x != 320; x++) { pix = *fb++; r = pix >> 16; g = pix >> 8; b = pix; p[0] = p[320] = pattern(r >= thres, g >= thres, b >= thres); p++; } p += 320; } }