/* * gui.c - Graphical output for ubb-la * * Written 2013 by Werner Almesberger * Copyright 2013 Werner Almesberger * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. */ #include #include #include "SDL.h" #include "SDL_gfxPrimitives.h" #include "gui.h" #define XRES 320 /* canvas width */ #define YRES 240 /* canvas height */ #define LEVEL_RGBA 0xffff00ff #define BOUNCE_RGBA 0xff8080ff #define CH_XOFF 30 #define CH_YOFF 30 #define CH_SKIP 16 #define CH_HEIGHT 8 #define MAX_ZOOM 8 static SDL_Surface *surf; void gui_init(void) { if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "SDL_init: %s\n", SDL_GetError()); exit(1); } atexit(SDL_Quit); surf = SDL_SetVideoMode(XRES, YRES, 0, SDL_SWSURFACE); if (!surf) { fprintf(stderr, "SDL_SetVideoMode: %s\n", SDL_GetError()); exit(1); } } static void clear(void) { SDL_LockSurface(surf); SDL_FillRect(surf, NULL, SDL_MapRGB(surf->format, 0, 0, 0)); } static inline int ch_y(int ch, int v) { return CH_YOFF+CH_SKIP*ch+(v ? 0 : CH_HEIGHT); } static void bounce(int x, int ch) { vlineColor(surf, x, ch_y(ch, 0), ch_y(ch, 1), BOUNCE_RGBA); } static void change(int x, int ch) { vlineColor(surf, x, ch_y(ch, 0), ch_y(ch, 1), LEVEL_RGBA); } static void level(int x, int ch, int v) { pixelColor(surf, x, ch_y(ch, v), LEVEL_RGBA); } static void show_buffer(const uint8_t *buf, int skip, int nibbles, int x0, int x1) { double f = (nibbles-skip)/(x1-x0+1.0); int x; int i = skip-1, n, j; int changes[4], last[4] = { -1, -1, -1, -1}, next[4]; uint8_t v, bit; for (x = x0; x != x1+1; x++) { n = (x-x0)*f+skip; if (i == n) { for (j = 0; j != 4; j++) level(x, j, last[j]); continue; } for (j = 0; j != 4; j++) { next[j] = last[j]; changes[j] = 0; } while (i != n) { i++; v = (buf[i >> 1] >> 4*(~i & 1)) & 0xf; for (j = 0; j != 4; j++) { bit = (v >> j) & 1; if (bit != next[j]) { changes[j]++; next[j] = bit; } } } for (j = 0; j != 4; j++) { if (changes[j] > 1) bounce(x, j); else if (!changes[j] || last[j] == -1) level(x, j, next[j]); else change(x, j); last[j] = next[j]; } } } static void update(void) { SDL_UnlockSurface(surf); SDL_UpdateRect(surf, 0, 0, 0, 0); } void gui(const uint8_t *buf, int skip, int nibbles) { SDL_Event event; int zoom = 0; int m, w; while (1) { m = (nibbles-skip) >> 1; w = (nibbles-skip) >> zoom; clear(); show_buffer(buf, m-(w >> 1), m+(w >> 1), CH_XOFF, XRES-1); update(); do { SDL_WaitEvent(&event); switch (event.type) { case SDL_KEYDOWN: switch (event.key.keysym.sym) { case SDLK_UP: if (zoom < MAX_ZOOM) zoom++; break; case SDLK_DOWN: if (zoom) zoom--; break; case SDLK_RETURN: case SDLK_q: return; default: printf("%x\n", event.key.keysym.sym); continue; } break; case SDL_QUIT: return; default: continue; } } while (0); } }