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ben-blinkenlights/ubb-vga/grabfb.c
Werner Almesberger 6558f56de6 ubb-vga2: replaced threshold-based color mapping with color cube model
- ubb-vga.h (ccube_init, ccube_map), ccube.c: color mapper based on
  proximity in color cube
- grabfb.c (pattern, grabfb), ppmimg.c (pattern, convert): use the color
  cube mapper instead of inferios threshold-based mapping
- ubb-vga2.c (session): initialize the color cube
- ubb-vga.h (thres), grabfb.c (thres), ubb-vga2.c (usage, main): removed
  the threshold along with the option (-l) to set it
- Makefile (OBJS): added ccube.o
2011-04-28 01:18:03 -03:00

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C

/*
* grabfb.c - Grab the Ben's main frame buffer
*
* Written 2011 by Werner Almesberger
* Copyright 2011 Werner Almesberger
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*/
#include <stdint.h>
#include <assert.h>
#include "ubb-vga.h"
void grabfb(void *f, int xres, int yres)
{
uint32_t *fb = map(0x01d00000, 4*320*240);
uint8_t *p = f;
int x, y;
uint32_t pix;
uint8_t r, g, b;
assert(xres == 640);
assert(yres == 480);
for (y = 0; y != 240; y++) {
for (x = 0; x != 320; x++) {
pix = *fb++;
r = pix >> 16;
g = pix >> 8;
b = pix;
p[0] = p[320] = ccube_map(r, g, b)*0x11;
p++;
}
p += 320;
}
}