mirror of
git://projects.qi-hardware.com/ben-scans.git
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110 lines
1.8 KiB
POVRay
110 lines
1.8 KiB
POVRay
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#include "colors.inc"
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#include "dispshell.inc"
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#include "dispbase.inc"
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/* lcdpcb */
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/* lcd */
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#include "lcdframe.inc"
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/* screen */
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#include "baseframe.inc"
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#include "kbd.inc"
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/* pcb */
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/* bottom */
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/* battery */
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#include "batcvr.inc"
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/*
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* POV-Ray defaults to a "camera" coordinate system that can be confusing.
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* We use a traditional mathematical/engineering view, with a view from
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* X-/Y-/Z+ into the X/Y plane.
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*/
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camera {
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location <30, -150, 90>
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look_at <0, 20, 20>
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sky z
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right -4/3*x
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}
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background { color White }
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light_source {
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<-200, -300, 200>
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color White
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}
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light_source {
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<100, -500, 50>
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color White
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}
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/*
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* Mark the coordinate axes:
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* - a red unit sphere at the center
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* - three green spheres at x = 10*i
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* - two blue spheres at y = 10*i
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* - one yellow sphere at z = 10
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*/
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#declare Finish = finish {
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brilliance 2
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phong 0.8
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phong_size 100
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metallic
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ambient 0.5
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}
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object {
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Part_dispshell
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pigment { rgb <0.8, 0.8, 0.8> }
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finish { Finish }
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rotate <0, 0, 180>
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translate <0, 0, 80>
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}
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object {
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Part_dispbase
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pigment { rgb <0.25, 0, 0.75> }
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finish { Finish }
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rotate <0, 0, 180>
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translate <0, 0, 70>
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}
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/* lcdpcb 60 <0.5, 0. 0.5> */
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/* lcd 50 <1, 0, 0> */
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object {
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Part_lcdframe
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pigment { rgb <0.75, 0, 0.25> }
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finish { Finish }
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rotate <180, 0, 0>
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translate <0, 0, 40>
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}
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/* screen 30 <1, 0, 0> */
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object {
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Part_baseframe
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pigment { rgb <0.5, 0.5, 0> }
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finish { Finish }
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translate <0, 0, 20>
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}
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object {
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Part_kbd
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pigment { rgb <0, 1, 0> }
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finish { Finish }
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translate <0, 0, 10>
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}
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/* pcb 0 <0, 0.75, 0.25> */
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/* bottom -10 <0, 0.5, 0.5> */
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/* battery -20 <0, 0.25, 0.75> */
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object {
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Part_batcvr
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pigment { rgb <0, 0, 1> }
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finish { Finish }
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rotate <180, 0, 0>
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translate <0, 0, -30>
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}
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