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Increase dynamic range of rotation and follow "far from center = faster"
paradigm. - solidify/overlap.c (scroll_event): make weighting of rotation exponential, so we can both adjust precisely and spin rapidly. Also reverse weighting to rotate more quickly on the outside. - solidify/style.h (SLOWEST_ROT, FASTEST_ROT): parameters for weighting of rotation
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@ -362,24 +362,43 @@ static gboolean scroll_event(GtkWidget *widget, GdkEventScroll *event,
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int dy = event->y-sy(s)/2;
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double r = hypot(dx, dy);
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double rc = r_center(s);
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double rs, rot;
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int center = r < rc;
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int osd = osd_proximity(s, dx, dy);
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if (r < 1)
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return TRUE;
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/*
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* rot goes exponentially from SLOWEST_ROT*rs to FASTEST_ROT for
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* r = rc to rs, with rs being half the canvas diagonal.
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*
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* The values are picked such that we achieve sufficient precision at
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* a reasonably large distance from the circle (for accidently entering
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* the circle would change the mode) but can also spin quickly, e.g.,
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* when a 180 degrees rotation is needed.
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*
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* First, normalize to 0 ... 1
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* Then, we start at exp(0) and end at
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* exp(ln(SLOWEST_ROT*rs/FASTEST_ROT)))
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*/
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rs = hypot(sx(s), sy(s))/2;
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rot = (r-rc)/(rs-rc);
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rot = SLOWEST_ROT*rs*exp(-rot*log(SLOWEST_ROT*rs/FASTEST_ROT));
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switch (event->direction) {
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case GDK_SCROLL_UP:
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if (center)
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shift(&s->a->m, dx, dy, 1);
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else
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rotate(&s->a->m, dx > 0 ? r : -r);
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rotate(&s->a->m, dx > 0 ? rot : -rot);
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draw_image(darea, s, osd);
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break;
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case GDK_SCROLL_DOWN:
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if (center)
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shift(&s->a->m, dx, dy, -1);
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else
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rotate(&s->a->m, dx > 0 ? -r : r);
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rotate(&s->a->m, dx > 0 ? -rot : rot);
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draw_image(darea, s, osd);
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break;
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default:
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@ -23,6 +23,8 @@ extern GdkGC *gc_osd;
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#define LEVEL_CENTER_DIV 5 /* fraction of diagonal */
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#define OVERLAP_BORDER 10 /* pixels around min. drawing area */
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#define OVERLAP_CENTER_DIV 5 /* fraction of diagonal */
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#define SLOWEST_ROT 3 /* thrice the half-diagonal */
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#define FASTEST_ROT 2 /* one pixel in distance of 2 pixels */
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void init_style(GdkDrawable *da);
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