mirror of
git://projects.qi-hardware.com/ben-scans.git
synced 2024-11-21 21:45:55 +02:00
Sanitize POV-Ray output (in progress)
- solidify/main.pov: set up a more traditional view than POV-Ray's "camera" model - solidify/main.pov: mark the coordinate axes with colored balls - solidify/main.pov: make the part semi-transparent so that we can see the coordinate axes - solidify/solid.c (povray_face, povray): moved dumping a face from povray() to povray_face() - solidify/solid.c (povray_face): scale the height field to its real size - solidify/solid.c (povray_face): rotate the face such that height is Z - solidify/solid.c (povray_face): translate the face such that its center is at the origin
This commit is contained in:
parent
01d8e411f3
commit
286a6bdd09
@ -1,25 +1,51 @@
|
||||
#include "colors.inc"
|
||||
#include "batcvr.inc"
|
||||
|
||||
/*
|
||||
* POV-Ray defaults to a "camera" coordinate system that can be confusing.
|
||||
* We use a traditional mathematical/engineering view, with a view from
|
||||
* X-/Y-/Z+ into the X/Y plane.
|
||||
*/
|
||||
|
||||
camera {
|
||||
location < 2, 2, 3>
|
||||
look_at < 0, 0, 0>
|
||||
location <-30, -80, 40>
|
||||
look_at <20, 20, 0>
|
||||
sky z
|
||||
right -4/3*x
|
||||
}
|
||||
|
||||
background { color White }
|
||||
|
||||
light_source {
|
||||
< 4, 7, 4>
|
||||
<-200, -300, 200>
|
||||
color White
|
||||
}
|
||||
|
||||
/*
|
||||
* Mark the coordinate axes:
|
||||
* - a red unit sphere at the center
|
||||
* - three green spheres at x = 10*i
|
||||
* - two blue spheres at y = 10*i
|
||||
* - one yellow sphere at z = 10
|
||||
*/
|
||||
|
||||
sphere { < 0, 0, 0>, 1 pigment { color Red } }
|
||||
sphere { <10, 0, 0>, 1 pigment { color Green } }
|
||||
sphere { <20, 0, 0>, 1 pigment { color Green } }
|
||||
sphere { <30, 0, 0>, 1 pigment { color Green } }
|
||||
sphere { < 0, 10, 0>, 1 pigment { color Blue } }
|
||||
sphere { < 0, 20, 0>, 1 pigment { color Blue } }
|
||||
sphere { < 0, 0, 10>, 1 pigment { color Yellow } }
|
||||
|
||||
#declare Finish = finish {
|
||||
brilliance 2
|
||||
phong 0.8
|
||||
phong_size 100
|
||||
metallic
|
||||
}
|
||||
|
||||
union {
|
||||
Part_batcvr
|
||||
pigment { rgb <0.9, 0.9, 0.9> }
|
||||
finish {
|
||||
brilliance 2
|
||||
phong 0.8
|
||||
phong_size 100
|
||||
metallic
|
||||
}
|
||||
pigment { rgbf <0.9, 0.9, 0.9, 0.5> }
|
||||
finish { Finish }
|
||||
}
|
||||
|
@ -63,6 +63,35 @@ static void sanitize(const char *s, char *res)
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* For now, we put the part such that its x/y/z center is at the origin.
|
||||
* Later, we will also have to consider the changes the user made and the
|
||||
* relation with the opposing face.
|
||||
*/
|
||||
|
||||
static void povray_face(const struct face *f, const char *side,
|
||||
const char *prefix)
|
||||
{
|
||||
int sz = f->a->max_z-f->a->min_z;
|
||||
|
||||
/*
|
||||
* 1/65535 = 0.000015..., so we set the water level a bit lower, e.g.,
|
||||
* to 0.0001
|
||||
*/
|
||||
printf(
|
||||
"\theight_field {\n"
|
||||
"\t pgm \"%s-%s.pgm\"\n"
|
||||
"\t water_level 0.00001\n"
|
||||
"\t smooth\n"
|
||||
"\t scale <%g, %g, %g>\n"
|
||||
"\t rotate <90, 0, 0>\n"
|
||||
"\t translate <%g, %g, %g>\n"
|
||||
"\t}\n", prefix, side,
|
||||
f->sx*f->x_step, sz*f->z_step, f->sy*f->y_step,
|
||||
-f->sx*f->x_step/2, f->sy*f->y_step/2, -sz*f->z_step/2);
|
||||
}
|
||||
|
||||
|
||||
void povray(const char *name, const struct solid *s)
|
||||
{
|
||||
struct matrix m;
|
||||
@ -77,15 +106,9 @@ void povray(const char *name, const struct solid *s)
|
||||
sprintf(tmp, "%s-bot.pgm", name);
|
||||
height_field(tmp, s->b, &m);
|
||||
|
||||
/*
|
||||
* 1/65535 = 0.000015..., so we set the water level a bit lower, e.g.,
|
||||
* to 0.0001
|
||||
*/
|
||||
sanitize(name, tmp);
|
||||
printf(
|
||||
"#declare Part_%s =\n"
|
||||
" intersection {\n"
|
||||
" height_field { pgm \"%s-top.pgm\" water_level 0.00001 smooth }\n"
|
||||
" height_field { pgm \"%s-bot.pgm\" water_level 0.00001 smooth }\n"
|
||||
" }\n", tmp, name, name);
|
||||
printf("#declare Part_%s =\n intersection {\n", tmp);
|
||||
povray_face(s->a, "top", name);
|
||||
povray_face(s->b, "bot", name);
|
||||
printf(" }\n");
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user