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Makefile and helper scripts for running solidify and POV-Ray.

- sfy/Makefile: shortcuts for common operations. Based on solidify/Makefile
- sfy/solidify: wrapper to invoke solidify over at cae-tools
- sfy/template.pov: standard scene template, from cae-tools/solidify
This commit is contained in:
Werner Almesberger 2010-09-27 02:46:54 -03:00
parent c00799f3c9
commit 6e287cdfb6
3 changed files with 109 additions and 0 deletions

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sfy/Makefile Normal file
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PROJECTS = baseframe batcvr dispbase dispshell kbd lcdframe
.PHONY: run pov clean
run: $(NAME).sfy
./solidify $(NAME).sfy
$(NAME).inc: $(NAME).sfy
./solidify -p $(NAME).sfy
pov: $(NAME).pov $(NAME).inc
povray +A +P -W1280 -H900 $(NAME).pov
$(NAME).pov: template.pov
sed 's/NAME/$(NAME)/' template.pov >$@ || { rm -f $@; exit 1; }
clean:
rm -f $(PROJECTS:%=%.inc) $(PROJECTS:%=%.pov) *.pgm
rm -f $(PROJECTS:%=%.png)

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sfy/solidify Executable file
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#!/bin/sh
if [ ! -z "$SOLIDIFY_AGAIN" ]; then
echo "$0: found only myself" 2>&1
exit 1
fi
export SOLIDIFY_AGAIN=1
PATH=../../cae-tools/solidify:$PATH
exec solidify "$@"

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sfy/template.pov Normal file
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#include "colors.inc"
#include "NAME.inc"
/*
* POV-Ray defaults to a "camera" coordinate system that can be confusing.
* We use a traditional mathematical/engineering view, with a view from
* X-/Y-/Z+ into the X/Y plane.
*/
camera {
location <-30, -80, 40>
look_at <20, 20, 0>
sky z
right -4/3*x
}
background { color White }
light_source {
<-200, -300, 200>
color White
}
light_source {
<100, -500, -50>
color White
}
/*
* Mark the coordinate axes:
* - a red unit sphere at the center
* - three green spheres at x = 10*i
* - two blue spheres at y = 10*i
* - one yellow sphere at z = 10
*/
sphere { < 0, 0, 0>, 1 pigment { color Red } }
sphere { <10, 0, 0>, 1 pigment { color Green } }
sphere { <20, 0, 0>, 1 pigment { color Green } }
sphere { <30, 0, 0>, 1 pigment { color Green } }
sphere { < 0, 10, 0>, 1 pigment { color Blue } }
sphere { < 0, 20, 0>, 1 pigment { color Blue } }
sphere { < 0, 0, 10>, 1 pigment { color Yellow } }
#declare Finish = finish {
brilliance 2
phong 0.8
phong_size 100
metallic
ambient 0.2
}
object {
Part_NAME
pigment { rgbf <0.9, 0.9, 0.9, 0.2> }
finish { Finish }
rotate <0, 0, 30>
}
object {
Part_NAME
pigment { rgbf <1, 0.8, 0.8, 0.2> }
finish { Finish }
translate <0, 0, 25>
rotate <0, 20, 80>
}
object {
Part_NAME
pigment { rgbf <0.8, 1, 1, 0.2> }
finish { Finish }
rotate <180, 0, 0>
translate <0, 0, 13>
rotate <0, 10, -140>
translate <60, 0, 0>
}
object {
box { <-50, -50, -0.1> <0, 0, 0.1> }
pigment { rgb <1, 0.5, 0.5> }
finish { ambient rgb <1, 0, 0> }
}