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synced 2024-11-22 08:19:44 +02:00
Like rotations, shifts can now be accelerated by changing the mouse position.
- solidify/overlap.c (do_shift, shift): instead of passing an integer direction, pass a floating-point distance - solidify/overlap.c (scroll_event): weight shifts as well. Closer to the circle means faster. - solidify/style.h (DIST_STEPS): acceleration factor for shifts
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@ -309,14 +309,14 @@ static void rotate(struct matrix *m, double r)
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}
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}
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static void do_shift(struct matrix *m, int dx, int dy)
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static void do_shift(struct matrix *m, double dx, double dy)
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{
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{
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m->b[0] += dx;
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m->b[0] += dx;
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m->b[1] += dy;
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m->b[1] += dy;
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}
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}
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static void shift(struct matrix *m, int dx, int dy, int dir)
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static void shift(struct matrix *m, int dx, int dy, double dist)
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{
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{
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/*
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/*
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* Wheeling "up" in each quadrant shifts in the respective direction,
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* Wheeling "up" in each quadrant shifts in the respective direction,
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@ -328,13 +328,13 @@ static void shift(struct matrix *m, int dx, int dy, int dir)
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*/
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*/
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if (dx > 0 && dy < dx && dy > -dx)
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if (dx > 0 && dy < dx && dy > -dx)
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do_shift(m, dir, 0);
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do_shift(m, dist, 0);
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if (dx < 0 && dy < -dx && dy > dx)
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if (dx < 0 && dy < -dx && dy > dx)
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do_shift(m, -dir, 0);
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do_shift(m, -dist, 0);
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if (dy > 0 && dx < dy && dx > -dy)
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if (dy > 0 && dx < dy && dx > -dy)
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do_shift(m, 0, dir);
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do_shift(m, 0, dist);
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if (dy < 0 && dx < -dy && dx > dy)
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if (dy < 0 && dx < -dy && dx > dy)
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do_shift(m, 0, dir); /* exception ! */
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do_shift(m, 0, dist); /* exception ! */
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}
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}
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@ -362,7 +362,7 @@ static gboolean scroll_event(GtkWidget *widget, GdkEventScroll *event,
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int dy = event->y-sy(s)/2;
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int dy = event->y-sy(s)/2;
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double r = hypot(dx, dy);
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double r = hypot(dx, dy);
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double rc = r_center(s);
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double rc = r_center(s);
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double rs, rot;
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double rs, rot, dist;
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int center = r < rc;
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int center = r < rc;
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int osd = osd_proximity(s, dx, dy);
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int osd = osd_proximity(s, dx, dy);
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@ -386,17 +386,25 @@ static gboolean scroll_event(GtkWidget *widget, GdkEventScroll *event,
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rot = (r-rc)/(rs-rc);
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rot = (r-rc)/(rs-rc);
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rot = SLOWEST_ROT*rs*exp(-rot*log(SLOWEST_ROT*rs/FASTEST_ROT));
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rot = SLOWEST_ROT*rs*exp(-rot*log(SLOWEST_ROT*rs/FASTEST_ROT));
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/*
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* dist stays at 1 from 0...rc/DIST_STEPS, then linearly goes up to
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* DIST_STEPS from rc/DIST_STEPS...rc
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*/
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dist = r/rc*DIST_STEPS;
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if (dist < 0)
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dist = 1;
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switch (event->direction) {
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switch (event->direction) {
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case GDK_SCROLL_UP:
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case GDK_SCROLL_UP:
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if (center)
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if (center)
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shift(&s->a->m, dx, dy, 1);
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shift(&s->a->m, dx, dy, dist);
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else
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else
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rotate(&s->a->m, dx > 0 ? rot : -rot);
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rotate(&s->a->m, dx > 0 ? rot : -rot);
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draw_image(darea, s, osd);
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draw_image(darea, s, osd);
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break;
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break;
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case GDK_SCROLL_DOWN:
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case GDK_SCROLL_DOWN:
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if (center)
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if (center)
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shift(&s->a->m, dx, dy, -1);
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shift(&s->a->m, dx, dy, -dist);
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else
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else
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rotate(&s->a->m, dx > 0 ? -rot : rot);
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rotate(&s->a->m, dx > 0 ? -rot : rot);
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draw_image(darea, s, osd);
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draw_image(darea, s, osd);
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@ -25,6 +25,7 @@ extern GdkGC *gc_osd;
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#define OVERLAP_CENTER_DIV 5 /* fraction of diagonal */
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#define OVERLAP_CENTER_DIV 5 /* fraction of diagonal */
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#define SLOWEST_ROT 3 /* thrice the half-diagonal */
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#define SLOWEST_ROT 3 /* thrice the half-diagonal */
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#define FASTEST_ROT 2 /* one pixel in distance of 2 pixels */
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#define FASTEST_ROT 2 /* one pixel in distance of 2 pixels */
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#define DIST_STEPS 5 /* fastest shift is 5 px/wheel step */
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void init_style(GdkDrawable *da);
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void init_style(GdkDrawable *da);
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