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In POV-Ray output, move faces to more correct Z locations.
- solidify/povray.c: update title for renaming - solidify/povray.c (povray_face, povray): flip the bottom face - solidify/povray.c (povray_face, povray): instead of centering the face on Z, shift it to its z0 position - solidify/povray.c (povray_face, povray): split the distance between faces equally among them
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@ -1,5 +1,5 @@
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/*
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* solid.c - Data structure and handling of a solid made of two opposing faces
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* povray.c - Generate POV-Ray output
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*
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* Written 2010 by Werner Almesberger
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* Copyright 2010 by Werner Almesberger
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@ -70,7 +70,7 @@ static void sanitize(const char *s, char *res)
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*/
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static void povray_face(const struct face *f, const char *side,
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const char *prefix)
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const char *prefix, int flip, double dist)
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{
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int sz = f->a->max_z-f->a->min_z;
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@ -86,9 +86,15 @@ static void povray_face(const struct face *f, const char *side,
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"\t scale <%g, %g, %g>\n"
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"\t rotate <90, 0, 0>\n"
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"\t translate <%g, %g, %g>\n"
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"\t translate <0, 0, %g>\n"
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"%s" /* flip bottom face */
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"\t translate <0, 0, %g>\n"
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"\t}\n", prefix, side,
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f->sx*f->x_step, sz*f->z_step, f->sy*f->y_step,
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-f->sx*f->x_step/2, f->sy*f->y_step/2, -sz*f->z_step/2);
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-f->sx*f->x_step/2, f->sy*f->y_step/2, f->a->min_z*f->z_step,
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-f->z_ref*f->z_step,
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flip ? "\t rotate <180, 0, 0>\n" : "",
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dist*f->z_step);
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}
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@ -108,7 +114,7 @@ void povray(const char *name, const struct solid *s)
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sanitize(name, tmp);
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printf("#declare Part_%s =\n intersection {\n", tmp);
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povray_face(s->a, "top", name);
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povray_face(s->b, "bot", name);
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povray_face(s->a, "top", name, 0, s->dist/2);
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povray_face(s->b, "bot", name, 1, -s->dist/2);
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printf(" }\n");
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}
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