#include "colors.inc" #include "batcvr.inc" camera { location < 2, 2, 3> look_at < 0, 0, 0> right -4/3*x sky x } background { color White } light_source { < 4, 7, 4> color White } union { Part pigment { rgb <0.9, 0.9, 0.9> } finish { brilliance 2 phong 0.8 phong_size 100 metallic } }