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mirror of git://projects.qi-hardware.com/ben-scans.git synced 2024-11-22 03:14:39 +02:00
ben-scans/solidify
Werner Almesberger 2764155d15 Increase dynamic range of rotation and follow "far from center = faster"
paradigm.

- solidify/overlap.c (scroll_event): make weighting of rotation exponential,
  so we can both adjust precisely and spin rapidly. Also reverse weighting
  to rotate more quickly on the outside.
- solidify/style.h (SLOWEST_ROT, FASTEST_ROT): parameters for weighting of
  rotation
2010-09-24 17:28:48 -03:00
..
array.c Added interactive 2D transformation (working towards overlapping) 2010-09-23 22:17:19 -03:00
array.h Added interactive 2D transformation (working towards overlapping) 2010-09-23 22:17:19 -03:00
face.c Various coordinate transform corrections in overlap.c 2010-09-24 03:46:32 -03:00
face.h Instead of performing the tranformations stepwise for each point, pre-calculate 2010-09-24 16:42:36 -03:00
histo.c Added copyright headers all over the place. (GPLv2+) 2010-09-23 20:13:48 -03:00
histo.h Added copyright headers all over the place. (GPLv2+) 2010-09-23 20:13:48 -03:00
level.c When leveling, the center circle is now shown when the pointer approaches it. 2010-09-24 02:04:04 -03:00
level.h The GUI can now switch among operations. 2010-09-23 23:18:46 -03:00
main.pov solidify/main.pov: don't use weird "x is up" perspective 2010-09-24 16:54:53 -03:00
Makefile Instead of performing the tranformations stepwise for each point, pre-calculate 2010-09-24 16:42:36 -03:00
matrix.c Instead of performing the tranformations stepwise for each point, pre-calculate 2010-09-24 16:42:36 -03:00
matrix.h Instead of performing the tranformations stepwise for each point, pre-calculate 2010-09-24 16:42:36 -03:00
overlap.c Increase dynamic range of rotation and follow "far from center = faster" 2010-09-24 17:28:48 -03:00
overlap.h Introduce a solid data type and use it, mainly in overlap() 2010-09-23 23:41:35 -03:00
solid.c Infrastructure for generating POV-Ray output (not useful yet) 2010-09-24 06:37:12 -03:00
solid.h Infrastructure for generating POV-Ray output (not useful yet) 2010-09-24 06:37:12 -03:00
solidify.c Infrastructure for generating POV-Ray output (not useful yet) 2010-09-24 06:37:12 -03:00
style.c When leveling, the center circle is now shown when the pointer approaches it. 2010-09-24 02:04:04 -03:00
style.h Increase dynamic range of rotation and follow "far from center = faster" 2010-09-24 17:28:48 -03:00
util.c When leveling, the center circle is now shown when the pointer approaches it. 2010-09-24 02:04:04 -03:00
util.h When leveling, the center circle is now shown when the pointer approaches it. 2010-09-24 02:04:04 -03:00