mirror of
git://projects.qi-hardware.com/ben-scans.git
synced 2024-11-26 03:08:26 +02:00
7c24783cab
- solidify/overlap.c (rotate): don't reverse y shift either - solidify/overlap.c (scroll_event): reverse rotation (since we've fixed the math of the coordinate transformation) - solidify/overlap.c (scroll_event): reverse rotation if mouse is on the left side - solidify/overlap.c (shift): reversing the direction in the "down" quadrant is systematic but quite confusing, so don't do it
441 lines
8.9 KiB
C
441 lines
8.9 KiB
C
/*
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* overlap.c - Overlap two parallel faces
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*
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* Written 2010 by Werner Almesberger
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* Copyright 2010 by Werner Almesberger
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <math.h>
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#include <limits.h>
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#include <gtk/gtk.h>
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#include "util.h"
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#include "face.h"
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#include "solid.h"
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#include "style.h"
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#include "overlap.h"
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#define UNDEF_F HUGE_VAL
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static int has_osd;
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static int sx(const struct solid *s)
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{
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return (s->a->sx > s->b->sx ? s->a->sx : s->b->sx)+2*OVERLAP_BORDER;
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}
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static int sy(const struct solid *s)
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{
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return (s->a->sy > s->b->sy ? s->a->sy : s->b->sy)+2*OVERLAP_BORDER;
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}
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static double r_center(const struct solid *s)
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{
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return hypot(sx(s), sy(s))/OVERLAP_CENTER_DIV;
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}
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static double ramp(int z0, double w0, int z1, double w1)
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{
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if (z0 != UNDEF && z1 != UNDEF)
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return w0 == 0 && w1 == 0 ? z0 : z0*w0+z1*w1;
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if (z0 == UNDEF && z0 == UNDEF)
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return UNDEF_F;
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if (z0 == UNDEF && w0 < w1)
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return z1;
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if (z1 == UNDEF && w0 > w1)
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return z0;
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return UNDEF_F;
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}
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static double zmix(struct face *f, double x, double y)
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{
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int xa, xb, ya, yb;
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double zx0, zx1;
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xa = floor(x);
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xb = ceil(x);
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ya = floor(y);
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yb = ceil(y);
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zx0 = ramp(
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get_bounded(f->a, xa, ya), yb-y,
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get_bounded(f->a, xa, yb), y-ya);
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zx1 = ramp(
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get_bounded(f->a, xb, ya), yb-y,
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get_bounded(f->a, xb, yb), y-ya);
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return ramp(zx0, xb-x, zx1, x-xa);
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}
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/*
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* Coordinate transformations, on the example of the x coordinate:
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*
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* - the x coordinate runs from 0 to sx(s)-1
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* - since we work relative to the screen center, this becomes x-sx(s)/2
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* This is what we perform the coordinate transform on.
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* - our model runs from min_x to max_x. Its center is at cx.
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*/
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static void point(const struct solid *s, int x, int y, guchar *p,
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const struct matrix *ma, const struct matrix *mb)
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{
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double za, zb, z;
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double xaf, xbf, yaf, ybf;
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matrix_map(x, y, ma, &xaf, &yaf);
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matrix_map(x, y, mb, &xbf, &ybf);
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za = zmix(s->a, xaf, yaf);
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zb = zmix(s->b, xbf, ybf);
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if (za == UNDEF_F && zb == UNDEF_F)
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return;
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if (za == UNDEF_F) {
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z = 128.0*(zb-s->b->a->min_z)/(s->b->a->max_z-s->b->a->min_z);
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if (z < 0)
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z = 0;
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if (z > 255)
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z = 255;
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p[0] = 255;
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p[1] = z;
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p[2] = z;
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return;
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}
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if (zb == UNDEF_F) {
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z = 128.0*(za-s->a->a->min_z)/(s->a->a->max_z-s->a->a->min_z);
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if (z < 0)
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z = 0;
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if (z > 255)
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z = 255;
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p[0] = z;
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p[1] = 255;
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p[2] = z;
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return;
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}
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z = za;
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za -= face_z0(s->a, xaf, yaf);
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zb -= face_z0(s->b, xbf, ybf);
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if (za+zb < -s->dist) {
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p[0] = 0;
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p[1] = 0;
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p[2] = 255;
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return;
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}
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z = 256.0*(z-s->a->a->min_z)/(s->a->a->max_z-s->a->a->min_z);
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if (z < 0)
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z = 0;
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if (z > 255)
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z = 255;
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p[0] = z;
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p[1] = z;
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p[2] = z;
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}
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static void merge_matrix(struct matrix *m, const struct solid *s,
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const struct face *f)
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{
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double tm[2][2], tm2[2][2];
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double tv[2];
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double f_x, f_y;
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/*
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* Finally, we convert to model matrix coordinates.
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*
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* v' = v+c
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*/
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m->b[0] += f->cx;
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m->b[1] += f->cy;
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/*
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* Apply shrinkage caused by rotation out of z0. We use that
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* cos a = sqrt(1-sin^2 a)
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*/
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f_x = 1.0/sqrt(1-f->fx*f->fx);
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f_y = 1.0/sqrt(1-f->fy*f->fy);
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m->a[0][0] *= f_x;
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m->a[0][1] *= f_x;
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m->b[0] *= f_x;
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m->a[1][0] *= f_y;
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m->a[1][1] *= f_y;
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m->b[1] *= f_y;
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/*
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* The transformation matrix f->m describes a transformation of
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* (centered) model coordinates. We therefore have to reverse it:
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*
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* v = v'A+b
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* v-b = v'A
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* (v-b)A^-1 = v'
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* vA^-1-bA^-1 = v'
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*/
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matrix_invert(f->m.a, tm);
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matrix_multv(f->m.b, tm, tv);
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tv[0] = -tv[0];
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tv[1] = -tv[1];
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/*
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* Merge with the transformations we have so far:
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*
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* v' = vA1+b1 the transformation we have so far
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* v'' = v'A2+b2 the transformation we apply
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*
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* v'' = (vA1+b1)A2+b2
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* v'' = vA1A2+b1A2+b2
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*/
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/*
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* So far, the theory. To make it really work, we have to calculate
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* v'' = vA1A2+b1+b2
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* duh ?!?
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*/
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matrix_mult(m->a, tm, tm2); /* A1A2 */
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matrix_copy(tm2, m->a);
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// matrix_multv(m->b, tm, m->b); /* b1A2 */
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m->b[0] += tv[0]; /* b2 */
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m->b[1] += tv[1];
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/*
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* Our input is a screen coordinate, its origin is in a corner so we
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* first have to make it center-based:
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*
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* v' = (v-s/2)A+b
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* v' = vA+(b-s/2*A)
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*/
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tv[0] = sx(s)/2;
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tv[1] = sy(s)/2;
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matrix_multv(tv, m->a, tv);
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m->b[0] -= tv[0];
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m->b[1] -= tv[1];
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}
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static void draw_map(GtkWidget *widget, struct solid *s)
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{
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guchar *rgbbuf, *p;
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int x, y;
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struct matrix ma = {
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.a = { { 1, 0 }, { 0, 1 } },
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.b = { 0, 0 },
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};
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struct matrix mb = {
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.a = { { 1, 0 }, { 0, 1 } }, /* @@@ why not a[1][1] = -1 ? */
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.b = { 0, 0 },
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};
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rgbbuf = p = calloc(sx(s)*sy(s), 3);
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if (!rgbbuf) {
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perror("calloc");
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exit(1);
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}
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merge_matrix(&ma, s, s->a);
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merge_matrix(&mb, s, s->b);
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for (y = sy(s)-1; y >= 0; y--)
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for (x = 0; x != sx(s) ; x++) {
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point(s, x, y, p, &ma, &mb);
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p += 3;
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}
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gdk_draw_rgb_image(widget->window,
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widget->style->fg_gc[GTK_STATE_NORMAL],
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0, 0, sx(s), sy(s), GDK_RGB_DITHER_MAX, rgbbuf, sx(s)*3);
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free(rgbbuf);
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}
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static void draw_image(GtkWidget *widget, struct solid *s, int osd)
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{
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int cx = sx(s)/2;
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int cy = sy(s)/2;
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int p;
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draw_map(widget, s);
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has_osd = osd;
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if (!osd)
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return;
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draw_circle(widget->window, gc_osd, cx, cy, r_center(s));
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p = r_center(s)/sqrt(2);
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gdk_draw_line(widget->window, gc_osd, cx-p, cy-p, cx+p, cy+p);
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gdk_draw_line(widget->window, gc_osd, cx-p, cy+p, cx+p, cy-p);
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}
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/*
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* Rotate such that a point at distance "r" moves one unit. Rotate
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* counter-clockwise for r > 1, clockwise for r < 0.
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*/
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static void rotate(struct matrix *m, double r)
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{
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struct matrix t;
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double s, c;
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s = 1/r;
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c = sqrt(1-s*s);
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t.a[0][0] = m->a[0][0]*c-m->a[1][0]*s;
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t.a[0][1] = m->a[0][1]*c-m->a[1][1]*s;
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t.a[1][0] = m->a[1][0]*c+m->a[0][0]*s;
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t.a[1][1] = m->a[1][1]*c+m->a[0][1]*s;
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t.b[0] = m->b[0]*c-m->b[1]*s;
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t.b[1] = m->b[0]*s+m->b[1]*c;
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*m = t;
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}
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static void do_shift(struct matrix *m, int dx, int dy)
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{
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m->b[0] += dx;
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m->b[1] += dy;
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}
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static void shift(struct matrix *m, int dx, int dy, int dir)
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{
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/*
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* Wheeling "up" in each quadrant shifts in the respective direction,
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* wheeling "down" in the opposite direction.
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*
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* No rule without exception: we treat the "down" quadrant like the
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* "up" quadrant, because it would be extremely counter-intuitive to
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* wheel "up" to move "down".
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*/
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if (dx > 0 && dy < dx && dy > -dx)
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do_shift(m, dir, 0);
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if (dx < 0 && dy < -dx && dy > dx)
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do_shift(m, -dir, 0);
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if (dy > 0 && dx < dy && dx > -dy)
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do_shift(m, 0, dir);
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if (dy < 0 && dx < -dy && dx > dy)
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do_shift(m, 0, dir); /* exception ! */
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}
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static int osd_proximity(const struct solid *s, int dx, int dy)
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{
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double r = hypot(dx, dy);
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double rc = r_center(s);
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if (fabs(r-rc) < OSD_PROXIMITY)
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return 1;
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if (r > rc)
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return 0;
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if (abs(abs(dx)-abs(dy)) < OSD_PROXIMITY)
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return 1;
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return 0;
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}
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static gboolean scroll_event(GtkWidget *widget, GdkEventScroll *event,
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gpointer data)
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{
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GtkWidget *darea = gtk_bin_get_child(GTK_BIN(widget));
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struct solid *s = data;
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int dx = event->x-sx(s)/2;
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int dy = event->y-sy(s)/2;
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double r = hypot(dx, dy);
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double rc = r_center(s);
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int center = r < rc;
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int osd = osd_proximity(s, dx, dy);
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if (r < 1)
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return TRUE;
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switch (event->direction) {
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case GDK_SCROLL_UP:
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if (center)
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shift(&s->a->m, dx, dy, 1);
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else
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rotate(&s->a->m, dx > 0 ? r : -r);
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draw_image(darea, s, osd);
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break;
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case GDK_SCROLL_DOWN:
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if (center)
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shift(&s->a->m, dx, dy, -1);
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else
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rotate(&s->a->m, dx > 0 ? -r : r);
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draw_image(darea, s, osd);
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break;
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default:
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/* ignore */;
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}
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return TRUE;
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}
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static gboolean expose_event(GtkWidget *widget, GdkEventExpose *event,
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gpointer user_data)
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{
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draw_image(widget, user_data, has_osd);
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return TRUE;
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}
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static gboolean motion_notify_event(GtkWidget *widget, GdkEventMotion *event,
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gpointer data)
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{
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struct solid *s = data;
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int dx = event->x-sx(s)/2;
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int dy = event->y-sy(s)/2;
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int osd = osd_proximity(s, dx, dy);
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if (osd != has_osd)
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draw_image(widget, s, osd);
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return FALSE;
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}
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void overlap(GtkWidget *canvas, struct solid *s)
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{
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GtkWidget *evbox, *darea;
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evbox = gtk_event_box_new();
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darea = gtk_drawing_area_new();
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gtk_widget_set_events(darea,
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GDK_EXPOSE | GDK_KEY_PRESS_MASK |
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GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK |
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GDK_SCROLL |
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GDK_POINTER_MOTION_MASK);
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gtk_widget_set_size_request(darea, sx(s), sy(s));
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gtk_container_add(GTK_CONTAINER(canvas), evbox);
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gtk_container_add(GTK_CONTAINER(evbox), darea);
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draw_image(darea, s, 0);
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g_signal_connect(G_OBJECT(evbox), "scroll-event",
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G_CALLBACK(scroll_event), s);
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g_signal_connect(G_OBJECT(darea), "expose-event",
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G_CALLBACK(expose_event), s);
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g_signal_connect(G_OBJECT(darea), "motion-notify-event",
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G_CALLBACK(motion_notify_event), s);
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}
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