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ben-scans/solidify/array.h
Werner Almesberger d4a5575599 Some simple optimizations increase drawing speed in overlap by 33%.
- solidify/overlap.c (overlap): added speed testing loop
- solidify/overlap.c (zmix): instead of floor/ceil, we just use
  floor/floor+1. With the ramp() change below, an 18% speed increase results
- solidify/overlap.c (ramp): after the above change, w0 and w1 can never be
  zero, so we don't have to test for this case
- solidify/array.h (get_bounded), solidify/array.c: inline get_bounded(),
  yielding a 13% speed increase
2010-09-24 17:56:55 -03:00

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C

/*
* array.h - Growable baseless 2D array
*
* Written 2010 by Werner Almesberger
* Copyright 2010 by Werner Almesberger
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*/
#ifndef ARRAY_H
#define ARRAY_H
#include <limits.h>
#define UNDEF INT_MAX
struct array {
int min_x, max_x;
int min_y, max_y;
int min_z, max_z;
int *data; /* NULL if there are no points */
};
struct array *new_array(void);
void free_array(struct array *a);
void set(struct array *a, int x, int y, int z);
static inline int get(const struct array *a, int x, int y)
{
return a->data[(x)-a->min_x+(a->max_x-a->min_x+1)*((y)-a->min_y)];
}
static inline int get_bounded(const struct array *a, int x, int y)
{
if (x < a->min_x || x > a->max_x)
return UNDEF;
if (y < a->min_y || y > a->max_y)
return UNDEF;
return get(a, x, y);
}
#endif /* ARRAY_H */