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ben-scans/solidify
Werner Almesberger d4a5575599 Some simple optimizations increase drawing speed in overlap by 33%.
- solidify/overlap.c (overlap): added speed testing loop
- solidify/overlap.c (zmix): instead of floor/ceil, we just use
  floor/floor+1. With the ramp() change below, an 18% speed increase results
- solidify/overlap.c (ramp): after the above change, w0 and w1 can never be
  zero, so we don't have to test for this case
- solidify/array.h (get_bounded), solidify/array.c: inline get_bounded(),
  yielding a 13% speed increase
2010-09-24 17:56:55 -03:00
..
array.c Some simple optimizations increase drawing speed in overlap by 33%. 2010-09-24 17:56:55 -03:00
array.h Some simple optimizations increase drawing speed in overlap by 33%. 2010-09-24 17:56:55 -03:00
face.c Various coordinate transform corrections in overlap.c 2010-09-24 03:46:32 -03:00
face.h Instead of performing the tranformations stepwise for each point, pre-calculate 2010-09-24 16:42:36 -03:00
histo.c Added copyright headers all over the place. (GPLv2+) 2010-09-23 20:13:48 -03:00
histo.h Added copyright headers all over the place. (GPLv2+) 2010-09-23 20:13:48 -03:00
level.c When leveling, the center circle is now shown when the pointer approaches it. 2010-09-24 02:04:04 -03:00
level.h The GUI can now switch among operations. 2010-09-23 23:18:46 -03:00
main.pov solidify/main.pov: don't use weird "x is up" perspective 2010-09-24 16:54:53 -03:00
Makefile Instead of performing the tranformations stepwise for each point, pre-calculate 2010-09-24 16:42:36 -03:00
matrix.c Instead of performing the tranformations stepwise for each point, pre-calculate 2010-09-24 16:42:36 -03:00
matrix.h Instead of performing the tranformations stepwise for each point, pre-calculate 2010-09-24 16:42:36 -03:00
overlap.c Some simple optimizations increase drawing speed in overlap by 33%. 2010-09-24 17:56:55 -03:00
overlap.h Introduce a solid data type and use it, mainly in overlap() 2010-09-23 23:41:35 -03:00
solid.c Infrastructure for generating POV-Ray output (not useful yet) 2010-09-24 06:37:12 -03:00
solid.h Infrastructure for generating POV-Ray output (not useful yet) 2010-09-24 06:37:12 -03:00
solidify.c Infrastructure for generating POV-Ray output (not useful yet) 2010-09-24 06:37:12 -03:00
style.c When leveling, the center circle is now shown when the pointer approaches it. 2010-09-24 02:04:04 -03:00
style.h Increase dynamic range of rotation and follow "far from center = faster" 2010-09-24 17:28:48 -03:00
util.c When leveling, the center circle is now shown when the pointer approaches it. 2010-09-24 02:04:04 -03:00
util.h When leveling, the center circle is now shown when the pointer approaches it. 2010-09-24 02:04:04 -03:00