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- solidify/overlap.c (overlap): added speed testing loop - solidify/overlap.c (zmix): instead of floor/ceil, we just use floor/floor+1. With the ramp() change below, an 18% speed increase results - solidify/overlap.c (ramp): after the above change, w0 and w1 can never be zero, so we don't have to test for this case - solidify/array.h (get_bounded), solidify/array.c: inline get_bounded(), yielding a 13% speed increase