1
0
mirror of git://projects.qi-hardware.com/cae-tools.git synced 2024-12-23 08:39:33 +02:00
cae-tools/ptrude/extrude.c

124 lines
2.7 KiB
C
Raw Normal View History

/*
* extrude.c - Perform the extrusion
*
* Written 2011 by Werner Almesberger
* Copyright 2011 by Werner Almesberger
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*/
/*
* Known bugs:
*
* - negative x coordinates in shape produce overlapping faces
* - the rounding is only accurate for x = 0. For x > 0, we need to add
* more points. Tricky.
*/
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "path.h"
#include "extrude.h"
#define alloc_tn(t, n) ((t *) malloc(sizeof(t)*(n)))
static void slice(double x, double y, double nx, double ny,
const struct path *shape, struct point *p)
{
const struct vertex *v;
for (v = shape->vertices; v; v = v->next) {
p->x = x+nx*v->x;
p->y = y+ny*v->x;
p->z = v->y;
p++;
}
}
static void mesh(const struct point *a, const struct point *b, int n,
void (*face)(void *data, struct point a, struct point b, struct point c),
void *data)
{
int i;
for (i = 0; i != n-1; i++) {
face(data, a[i], b[i], a[i+1]);
face(data, a[i+1], b[i], b[i+1]);
}
}
void extrude(const struct path *path, const struct path *shape,
void (*face)(void *data, struct point a, struct point b, struct point c),
void *data)
{
const struct vertex *v; /* current vertex (for iteration) */
const struct vertex *a, *b, *c; /* previous, current, next vertex */
struct point *prev, *this; /* previous and current slice */
double nx, ny; /* 2D normals */
double f; /* factor for normalization */
double tx, ty; /* temporary 2D normals */
int n = 0; /* number of vertices in shape */
if (!path->vertices || !path->vertices->next || !shape->vertices)
return;
for (v = shape->vertices; v; v = v->next)
n++;
prev = alloc_tn(struct point, n);
this = alloc_tn(struct point, n);
a = path->vertices;
b = a->next;
nx = b->y-a->y;
ny = a->x-b->x;
f = hypot(nx, ny);
slice(a->x, a->y, nx/f, ny/f, shape, prev);
for (v = path->vertices->next; v->next; v = v->next) {
b = v;
c = v->next;
tx = b->y-a->y;
ty = a->x-b->x;
f = hypot(tx, ty);
nx = tx/f;
ny = ty/f;
tx = c->y-b->y;
ty = b->x-c->x;
f = hypot(tx, ty);
nx += tx/f;
ny += ty/f;
slice(b->x, b->y, nx/2, ny/2, shape, this);
mesh(prev, this, n, face, data);
memcpy(prev, this, sizeof(*prev)*n);
a = v;
}
nx = v->y-a->y;
ny = a->x-v->x;
f = hypot(nx, ny);
slice(v->x, v->y, nx/f, ny/f, shape, this);
mesh(prev, this, n, face, data);
/* @@@ To do: close shape and close top and bottom */
free(prev);
free(this);
}