2013-10-14 02:33:05 +03:00
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/*
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* f2d_tri.c - Triangulate a set of nested polygons
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*
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* Written 2013 by Werner Almesberger
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* Copyright 2013 Werner Almesberger
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*/
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#include "poly2d.h"
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#include "p2d_hsort.h"
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static void recurse_area(struct p2d_hier *t, struct f2d ***last)
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{
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const struct p2d *p, *h;
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for (p = &t->p; p; p = p->next) {
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h = &p2d_to_hier(p)->holes->p;
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f2d_tri_holes_append(p, h, last);
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while (h) {
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recurse_area(p2d_to_hier(h)->holes, last);
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h = h->next;
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}
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}
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}
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struct f2d *f2d_tri(const struct p2d *p)
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{
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struct p2d_hier *t;
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struct f2d *res = NULL, **last = &res;
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t = p2d_hsort(p);
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recurse_area(t, &last);
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2013-10-14 03:29:48 +03:00
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p2d_hier_free(t, 0);
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2013-10-14 02:33:05 +03:00
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return res;
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}
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