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synced 2024-12-22 23:16:27 +02:00
Added remaining transformations to POV-Ray output. Added example. Cleaned up
main.pov - solidify/povray.c (povray_face): added inclination of the z0 plane - solidify/povray.c (povray_face): added overlap transform (rotation and shift) - solidify/povray.c (povray_face): added comments to all the POV-Ray commands - solidify/batcvr.sfy: battery cover example (almost looks good) - solidify/main.pov: added second light source slightly below the xy plane - solidify/main.pov: use "object" instead of "union" to place the part - solidify/main.pov: make material less transparent (50% -> 20%) - solidify/main.pov: added second battery cover, showing edge and bottom
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7
solidify/batcvr.sfy
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7
solidify/batcvr.sfy
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@ -0,0 +1,7 @@
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http://projects.qi-hardware.com/index.php/p/ben-scans/source/tree/master/data/csv/ben-batcvr-outside-100um.txt.bz2
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http://projects.qi-hardware.com/index.php/p/ben-scans/source/tree/master/data/csv/ben-batcvr-inside-100um.txt.bz2
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1.16
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8.925 -0.0559506 2.17492
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-1.20855 -0.217572 0.230146
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8.575 -0.01507 0.548847
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-0 0 0
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@ -21,6 +21,11 @@ light_source {
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color White
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}
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light_source {
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<-100, -500, -10>
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color White
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}
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/*
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* Mark the coordinate axes:
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* - a red unit sphere at the center
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@ -44,8 +49,16 @@ sphere { < 0, 0, 10>, 1 pigment { color Yellow } }
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metallic
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}
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union {
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object {
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Part_batcvr
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pigment { rgbf <0.9, 0.9, 0.9, 0.5> }
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pigment { rgbf <0.9, 0.9, 0.9, 0.2> }
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finish { Finish }
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}
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object {
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Part_batcvr
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pigment { rgbf <1, 0.8, 0.8, 0.2> }
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finish { Finish }
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translate <0, 0, 25>
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rotate <0, 20, 80>
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}
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@ -14,6 +14,7 @@
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#include <stdint.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <math.h>
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#include "face.h"
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#include "solid.h"
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@ -73,27 +74,39 @@ static void povray_face(const struct face *f, const char *side,
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const char *prefix, int flip, double dist)
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{
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int sz = f->a->max_z-f->a->min_z;
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double a;
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/*
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* 1/65535 = 0.000015..., so we set the water level a bit lower, e.g.,
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* to 0.0001
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*/
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a = asin(-f->m.a[0][1])/M_PI*180;
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if (f->m.a[0][0] < 0)
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a = 180-a;
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printf(
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"\theight_field {\n"
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"\t pgm \"%s-%s.pgm\"\n"
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"\t water_level 0.00001\n"
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"\t smooth\n"
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"\t scale <%g, %g, %g>\n"
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"\t rotate <90, 0, 0>\n"
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"\t translate <%g, %g, %g>\n"
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"\t translate <0, 0, %g>\n"
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"\t scale <%g, %g, %g> /* scale from unit cube to real size */\n"
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"\t rotate <90, 0, 0> /* swap Y/Z axis */\n"
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"\t translate <%g, %g, 0> /* move to X/Y center */\n"
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"\t rotate <%g, %g, 0> /* z0 plane tilt */\n"
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"\t translate <0, 0, %g> /* min_z offset */\n"
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"\t translate <0, 0, %g> /* z0 plane offset */\n"
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"\t rotate <0, 0, %g> /* overlay - rotation */\n"
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"\t translate <%g, %g, 0> /* overlay - shift */\n"
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"%s" /* flip bottom face */
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"\t translate <0, 0, %g>\n"
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"\t translate <0, 0, %g> /* half the distance between faces */\n"
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"\t}\n", prefix, side,
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f->sx*f->x_step, sz*f->z_step, f->sy*f->y_step,
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-f->sx*f->x_step/2, f->sy*f->y_step/2, f->a->min_z*f->z_step,
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-f->sx*f->x_step/2, f->sy*f->y_step/2,
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-atan(f->fy)/M_PI*180, -atan(f->fx)/M_PI*180,
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f->a->min_z*f->z_step,
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-f->z_ref*f->z_step,
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flip ? "\t rotate <180, 0, 0>\n" : "",
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a,
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f->m.b[0]*f->x_step, f->m.b[1]*f->y_step,
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flip ? "\t rotate <0, 180, 0>\t/* flip bottom face */\n" : "",
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dist*f->z_step);
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}
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