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mirror of git://projects.qi-hardware.com/cae-tools.git synced 2024-12-22 23:04:16 +02:00

cameo: "area" now works on Z layers individually (untested)

This commit is contained in:
Werner Almesberger 2012-03-19 00:26:41 -03:00
parent 5ecce7de9e
commit 18c9477137
3 changed files with 41 additions and 13 deletions

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@ -170,6 +170,9 @@ what "offset" does.
The overlap is the distance by which the areas cleared by parallel paths The overlap is the distance by which the areas cleared by parallel paths
should overlap. should overlap.
If the current paths have different Z coordinates, each level is
processed separately.
Drill/mill conversion: Drill/mill conversion:

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@ -16,7 +16,6 @@
* outlines without cutting into anything it's not supposed to. * outlines without cutting into anything it's not supposed to.
*/ */
#include <stdio.h>
#include <stddef.h> #include <stddef.h>
#include <math.h> #include <math.h>
#include <assert.h> #include <assert.h>
@ -209,18 +208,20 @@ static int hit_path(double fx, double fy, double tx, double ty,
static const struct path **subordinates(const struct path *paths, static const struct path **subordinates(const struct path *paths,
const struct path *path) const struct path *path, double z)
{ {
const struct path **sub, **w, **a, **b;; const struct path **sub, **w, **a, **b;;
const struct path *p; const struct path *p;
int n = 0; int n = 0;
for (p = paths; p; p = p->next) for (p = paths; p; p = p->next)
n++; if (p->first && p->first->z == z)
n++;
sub = alloc_size(sizeof(struct path *)*n); sub = alloc_size(sizeof(struct path *)*n);
w = sub; w = sub;
for (p = paths; p; p = p->next) for (p = paths; p; p = p->next)
if (p != path && is_inside(p, path) && !is_inside(path, p)) if (p != path && p->first && p->first->z == z &&
is_inside(p, path) && !is_inside(path, p))
*w++ = p; *w++ = p;
*w = NULL; *w = NULL;
for (a = sub; a != w; a++) for (a = sub; a != w; a++)
@ -283,7 +284,7 @@ static void add_outline(const struct path *path, int inside, struct path **res)
static void fill_path(const struct path *paths, const struct path *path, static void fill_path(const struct path *paths, const struct path *path,
double r_tool, double overlap, struct path **res) double z, double r_tool, double overlap, struct path **res)
{ {
const struct path **sub, **s; const struct path **sub, **s;
const struct path **sub2, **s2; const struct path **sub2, **s2;
@ -292,7 +293,7 @@ static void fill_path(const struct path *paths, const struct path *path,
if (!bbox(path, &xa, &ya, &xb, &yb)) if (!bbox(path, &xa, &ya, &xb, &yb))
return; return;
sub = subordinates(paths, path); sub = subordinates(paths, path, z);
xa += r_tool; xa += r_tool;
ya += 3*r_tool-overlap; ya += 3*r_tool-overlap;
xb -= r_tool; xb -= r_tool;
@ -302,9 +303,9 @@ static void fill_path(const struct path *paths, const struct path *path,
do_line(path, sub, xa, xb, ya+(yb-ya)*((double) i/n), do_line(path, sub, xa, xb, ya+(yb-ya)*((double) i/n),
r_tool, overlap, res); r_tool, overlap, res);
for (s = sub; *s; s++) { for (s = sub; *s; s++) {
sub2 = subordinates(paths, *s); sub2 = subordinates(paths, *s, z);
for (s2 = sub2; *s2; s2++) for (s2 = sub2; *s2; s2++)
fill_path(paths, *s2, r_tool, overlap, res); fill_path(paths, *s2, z, r_tool, overlap, res);
free(sub2); free(sub2);
add_outline(*s, 0, res); add_outline(*s, 0, res);
} }
@ -313,12 +314,36 @@ static void fill_path(const struct path *paths, const struct path *path,
} }
struct path *area(const struct path *path, double overlap) struct path *area(const struct path *paths, double overlap)
{ {
struct path *res = NULL; struct path *res = NULL;
double z = HUGE_VAL, best_x, x;
const struct path *path, *best;
const struct point *p;
if (!path) if (!paths)
return NULL; return NULL;
fill_path(path, path_find_leftmost(path), path->r_tool, overlap, &res); while (1) {
return res; best = NULL;
best_x = HUGE_VAL;
for (path = paths; path; path = path->next) {
if (!path->first)
continue;
if (path->first->z >= z)
continue;
x = HUGE_VAL;
for (p = path->first; p; p = p->next)
if (p->x < x)
x = p->x;
if (best && best->first->z >= path->first->z &&
x >= best_x)
continue;
best = path;
best_x = x;
}
if (!best)
return res;
z = best->first->z;
fill_path(paths, best, z, best->r_tool, overlap, &res);
}
} }

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@ -18,6 +18,6 @@
#include "path.h" #include "path.h"
struct path *area(const struct path *path, double overlap); struct path *area(const struct path *paths, double overlap);
#endif /* !AREA_H */ #endif /* !AREA_H */