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Rendering improvements. http://downloads.qi-hardware.com/people/werner/tmp/main.png
- solidify/Makefile: use povray +P, to keep showing the image when done - solidify/main.pov: moved lower light source from x- to x+ and lowered it a bit more - solidify/main.pov: doubled the intensity of the ambient light - solidify/main.pov: rotate the part in xy and add a thin red plane to help with assessing the accuracy of z0 inclination (the top of the battery cover turned out to be very difficult to get right with solidify alone) - solidify/main.pov: added a third view of the part
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@ -69,7 +69,7 @@ run: solidify
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./solidify batcvr.sfy >batcvr.inc
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./solidify batcvr.sfy >batcvr.inc
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pov:
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pov:
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povray +A -W1280 -H1024 main.pov
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povray +A +P -W1280 -H1024 main.pov
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disp:
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disp:
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display main.png
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display main.png
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@ -22,7 +22,7 @@ light_source {
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}
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}
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light_source {
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light_source {
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<-100, -500, -10>
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<100, -500, -50>
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color White
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color White
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}
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}
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@ -47,12 +47,14 @@ sphere { < 0, 0, 10>, 1 pigment { color Yellow } }
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phong 0.8
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phong 0.8
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phong_size 100
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phong_size 100
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metallic
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metallic
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ambient 0.2
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}
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}
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object {
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object {
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Part_batcvr
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Part_batcvr
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pigment { rgbf <0.9, 0.9, 0.9, 0.2> }
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pigment { rgbf <0.9, 0.9, 0.9, 0.2> }
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finish { Finish }
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finish { Finish }
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rotate <0, 0, 30>
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}
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}
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object {
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object {
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@ -62,3 +64,19 @@ object {
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translate <0, 0, 25>
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translate <0, 0, 25>
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rotate <0, 20, 80>
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rotate <0, 20, 80>
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}
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}
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object {
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Part_batcvr
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pigment { rgbf <0.8, 1, 1, 0.2> }
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finish { Finish }
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rotate <180, 0, 0>
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translate <0, 0, 13>
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rotate <0, 10, -140>
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translate <60, 0, 0>
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}
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object {
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box { <-50, -50, -0.1> <0, 0, 0.1> }
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pigment { rgb <1, 0.5, 0.5> }
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finish { ambient rgb <1, 0, 0> }
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}
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