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cameo: consider inside/outside also when checking corner points
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81
cameo/above.fig
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81
cameo/above.fig
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@ -0,0 +1,81 @@
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#FIG 3.2 Produced by xfig version 3.2.5b
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Landscape
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Center
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Metric
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A4
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100.00
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Single
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-2
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1200 2
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5 1 1 2 14 7 68 -1 -1 6.000 0 0 0 0 5398.867 4722.104 8550 5535 8467 5807 7512 7197
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6 7605 5715 7965 5985
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2 1 0 1 4 7 50 -1 0 4.000 0 0 -1 1 0 2
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1 1 1.00 30.00 30.00
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7650 5760 7920 5760
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4 1 4 50 -1 18 15 0.0000 4 135 300 7785 5985 na\001
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-6
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1 3 0 2 0 7 50 -1 0 0.000 1 0.0000 5625 6750 45 45 5625 6750 5670 6750
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1 3 0 2 0 7 50 -1 0 0.000 1 0.0000 8100 6525 45 45 8100 6525 8145 6525
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1 3 0 2 0 7 50 -1 0 0.000 1 0.0000 8550 7425 45 45 8550 7425 8595 7425
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1 3 0 2 0 7 50 -1 0 0.000 1 0.0000 5400 4725 45 45 5400 4725 5445 4725
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1 3 0 2 0 7 50 -1 0 0.000 1 0.0000 9315 4365 45 45 9315 4365 9360 4365
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1 3 0 2 0 7 50 -1 0 0.000 1 0.0000 7053 5826 45 45 7053 5826 7098 5826
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2 1 1 2 0 7 45 -1 0 6.000 0 0 -1 1 0 2
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0 0 2.00 150.00 180.00
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8100 6525 5400 4725
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2 1 0 2 0 7 45 -1 0 0.000 0 0 -1 0 0 2
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5625 6750 9315 4365
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2 1 0 2 1 7 55 -1 0 0.000 0 0 -1 1 0 2
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0 0 2.00 150.00 180.00
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5635 6763 8100 6525
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2 1 0 2 1 7 55 -1 0 0.000 0 0 -1 1 0 2
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0 0 2.00 150.00 180.00
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8100 6525 8550 7425
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2 1 0 2 4 7 60 -1 0 0.000 0 0 -1 1 0 2
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0 0 2.00 150.00 180.00
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8100 6525 7965 4995
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2 1 0 2 4 7 60 -1 0 0.000 0 0 -1 1 0 2
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0 0 2.00 150.00 180.00
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8100 6525 9450 5850
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2 1 1 2 1 7 55 -1 0 6.000 0 0 -1 0 0 2
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8550 7425 8775 8550
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2 1 1 2 1 7 55 -1 0 6.000 0 0 -1 0 0 2
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5625 6750 4275 7200
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2 3 0 0 1 7 70 -1 44 0.000 0 0 -1 0 0 6
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4500 7155 5625 6750 8100 6525 8550 7425 8730 8325 4500 7155
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2 1 0 2 14 7 55 -1 0 0.000 0 0 -1 1 0 2
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0 0 2.00 150.00 180.00
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2925 4725 5400 4725
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2 1 0 1 4 7 50 -1 0 4.000 0 0 -1 1 0 2
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1 1 1.00 30.00 30.00
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8595 6435 8865 6435
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2 1 0 1 0 7 50 -1 0 4.000 0 0 -1 1 0 2
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1 1 1.00 30.00 30.00
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4185 4950 4500 4950
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2 1 0 1 0 7 50 -1 0 4.000 0 0 -1 1 0 2
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1 1 1.00 30.00 30.00
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4140 5400 4500 5400
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2 1 0 1 0 7 50 -1 0 4.000 0 0 -1 1 0 2
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1 1 1.00 30.00 30.00
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4365 5850 4680 5850
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2 1 0 2 4 7 60 -1 0 0.000 0 0 -1 1 0 2
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0 0 2.00 150.00 180.00
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7974 5013 9324 4338
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2 1 0 2 4 7 60 -1 0 0.000 0 0 -1 1 0 2
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0 0 2.00 150.00 180.00
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9450 5850 9315 4320
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4 0 0 50 -1 18 15 0.0000 4 180 180 5355 6660 A\001
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4 0 0 50 -1 18 15 0.0000 4 180 180 8685 7515 C\001
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4 1 4 50 -1 18 15 0.0000 4 180 300 8730 6660 nb\001
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4 0 0 50 -1 18 15 0.0000 4 180 180 8145 6345 B\001
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4 1 14 50 -1 18 15 0.0000 4 180 165 5400 4590 P\001
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4 1 0 50 -1 18 15 0.0000 4 195 195 6750 5445 Q\001
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4 0 0 50 -1 18 15 0.0000 4 195 1470 3150 5175 Q = A+u*AM\001
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4 0 0 50 -1 18 15 0.0000 4 195 1425 3150 5625 P = B+v*BQ\001
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4 0 0 50 -1 18 15 0.0000 4 195 1650 3150 6075 Q = B+1/v*BP\001
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4 0 0 50 -1 18 15 0.0000 4 180 1695 2925 4635 Tool direction\001
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4 0 0 50 -1 18 15 0.0000 4 240 1890 5715 7785 Polygon, inside\001
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4 0 0 50 -1 18 15 0.0000 4 180 975 3150 7020 v >= 0 ?\001
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4 0 0 50 -1 18 15 0.0000 4 225 1590 3150 6660 u in [0, 1] &&\001
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4 0 0 50 -1 18 15 0.0000 4 180 210 9225 4275 M\001
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4 0 0 50 -1 18 15 0.0000 4 240 2115 7155 4005 Midpoint, outside\001
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114
cameo/area.c
114
cameo/area.c
@ -25,7 +25,7 @@
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#include "area.h"
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#define EPSILON 0.0001
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#define EPSILON 1e-6
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static int bbox(const struct path *path,
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@ -107,6 +107,7 @@ static int cramer2(double a, double b, double c, double d, double e, double f,
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/*
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* Solve
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*
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* ax + na*bx = cx + nb*dx
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* ay + na*by = cy + nb*dy
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*
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@ -123,6 +124,55 @@ static int intersect(double ax, double ay, double bx, double by,
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}
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/*
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* See above.fig. The equation we solve is
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*
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* Q = A+u*(AM)
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* Q = B+v*(BP)
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*
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* equals
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*
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* ax + u*(mx-ax) = bx + v*(px-bx)
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* ay + u*(my-ay) = by + v*(py-by)
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*
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* equals
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*
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* u*(mx-ax) + v*(bx-px) = bx - ax
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* u*(my-ay) + v*(by-py) = by - ay
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*
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* For BC, the equation becomes
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*
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* Q = C+u*(CM)
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* Q = B+v*(BP)
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*/
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static int above(const struct point *a, const struct point *b,
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const struct point *c, double px, double py)
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{
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double ab, bc;
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double mx, my;
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double u, v;
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ab = hypot(a->x-b->x, a->y-b->y);
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bc = hypot(b->x-c->x, b->y-c->y);
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if (fabs(ab) < EPSILON || fabs(bc) < EPSILON)
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return 0;
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mx = b->x-(b->y-a->y)/ab-(c->y-b->y)/bc;
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my = b->y+(b->x-a->x)/ab+(c->x-b->x)/bc;
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if (cramer2(mx-a->x, b->x-px, my-a->y, b->y-py, b->x-a->x, b->y-a->y,
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&u, &v))
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if (u >= 0 && u <= 1 && v >= 0)
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return 1;
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if (cramer2(mx-c->x, b->x-px, my-c->y, b->y-py, b->x-c->x, b->y-c->y,
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&u, &v))
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if (u >= 0 && u <= 1 && v >= 0)
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return 1;
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return 0;
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}
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/*
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* Solve
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*
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@ -131,7 +181,7 @@ static int intersect(double ax, double ay, double bx, double by,
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* http://en.wikipedia.org/wiki/Quadratic_equation
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*/
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static int touch(double ax, double ay, double bx, double by,
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static int touch_solve(double ax, double ay, double bx, double by,
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double cx, double cy, double r, int enter, double *n)
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{
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double dx = cx-ax;
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@ -153,9 +203,42 @@ static int touch(double ax, double ay, double bx, double by,
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}
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/*
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* The points A, B, and C are (if the path is left-handed):
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*
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* - A: the beginning of the segment leading into the corner
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* - B: the corner point
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* - C: the beginning of the segment leading out of the corner
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*
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* If the path is right-handed, we swap A and C, making it left-handed.
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*/
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static int touch(double ax, double ay, double bx, double by,
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const struct point *a, const struct point *b, const struct point *c,
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double r, int enter, int left, double *n)
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{
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double px, py;
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if (!touch_solve(ax, ay, bx, by, b->x, b->y, r, enter, n))
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return 0;
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px = ax+*n*bx;
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py = ay+*n*by;
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return above(a, b, c, px, py) == left;
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}
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/*
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* Here, the points A, B, C, and D are:
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*
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* - A: before the beginning of the current segment
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* - B: the beginning
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* - C: the end
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* - D: the next point beyond the end
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*/
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static int hit_segment(double fx, double fy, double tx, double ty,
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const struct point *a, const struct point *b, double r, int enter,
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int left, double *n)
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const struct point *a, const struct point *b, const struct point *c,
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const struct point *d, double r, int enter, int left, double *n)
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{
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double dx, dy, nx, ny, nn;
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double px, py;
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@ -164,8 +247,8 @@ static int hit_segment(double fx, double fy, double tx, double ty,
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tx -= fx;
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ty -= fy;
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dx = b->x-a->x;
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dy = b->y-a->y;
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dx = c->x-b->x;
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dy = c->y-b->y;
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if (left) {
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nx = dx;
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@ -181,17 +264,17 @@ static int hit_segment(double fx, double fy, double tx, double ty,
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nn = hypot(nx, ny);
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px = a->x-ny/nn*r;
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py = a->y+nx/nn*r;
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px = b->x-ny/nn*r;
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py = b->y+nx/nn*r;
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if (!intersect(fx, fy, tx, ty, px, py, dx, dy, &na, &nb))
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return 0;
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if (nb <= 0) {
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if (!touch(fx, fy, tx, ty, a->x, a->y, r, enter, &na))
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if (!touch(fx, fy, tx, ty, a, b, c, r, enter, left, &na))
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return 0;
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}
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if (nb >= 1) {
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if (!touch(fx, fy, tx, ty, b->x, b->y, r, enter, &na))
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if (!touch(fx, fy, tx, ty, b, c, d, r, enter, left, &na))
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return 0;
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}
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if (na <= 0 || na >= 1)
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@ -204,21 +287,28 @@ static int hit_segment(double fx, double fy, double tx, double ty,
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static int hit_path(double fx, double fy, double tx, double ty,
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const struct path *path, int inside, int enter, double r, double *x)
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{
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const struct point *p;
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const struct point *p, *last, *next2;
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int left;
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double nx, tmp;
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int found = 0;
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/*
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* @@@ We don't wrap around the ends properly and create a zero-sized
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* imaginary segment between path->first and path->last.
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*/
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left = path_tool_is_left(path);
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if (inside)
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left = !left;
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last = path->last;
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for (p = path->first; p != path->last; p = p->next) {
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if (hit_segment(fx, fy, tx, ty, p, p->next,
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next2 = p->next->next ? p->next->next : path->first;
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if (hit_segment(fx, fy, tx, ty, last, p, p->next, next2,
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r, enter, left, &tmp)) {
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if (!found || nx > tmp)
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nx = tmp;
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found = 1;
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}
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last = p;
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}
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if (found)
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*x = fx+nx*(tx-fx);
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