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sfc/slicer.py: when flipping, also flip Z positions used for selecting levels
This led to toolpaths full of strange yet almost imperceptible errors along the Z axis, just on the edge of what could be explained by machining tolerances.
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@ -150,7 +150,10 @@ max_nz = 0
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inclined = 0
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for facet in mesh.Facets:
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if abs(facet.Normal.z) >= 1 - epsilon:
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z_raw[facet.Points[0][2]] = 1
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z = facet.Points[0][2]
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if flip:
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z = bb.ZMax - z + bb.ZMin
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z_raw[z] = 1
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else:
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nz = abs(facet.Normal.z)
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if nz > epsilon:
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