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poly2d/p2d_attrib.c (angle_3): put spaces around operators
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@ -39,7 +39,7 @@ static double angle_3(const struct v2d *a, const struct v2d *b,
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angle = acos((ax * bx + ay * by) / aa / bb) / M_PI * 180.0;
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return (ax*by-ay*bx) >= 0 ? angle : -angle;
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return ax * by - ay * bx >= 0 ? angle : -angle;
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}
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/*
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