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sfc/slicer.py: cleanup and debugging; add various alignment and transformation options
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144
sfc/slicer.py
144
sfc/slicer.py
@ -25,8 +25,14 @@ from math import hypot
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epsilon = 0.0001 # acceptable math rounding error and slicing offset
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mech_eps = 0.01 # acceptable mechanical deviation
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margin = None # draw a workpiece at the specified xy distance around
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# the model (default: none)
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margin = None # draw a rectangular workpiece at the specified xy
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# distance around the model (default: none)
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z_step = None # maximum Z step (default: unlimited)
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flip = False # flip around X center (default: don't)
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height = None # height of the workpiece above the Z plane (can be
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# negative). Default: use model dimensions.
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align_top = None # align the Z position of the model to the workpiece
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align_bottom = None
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def dist(a, b):
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@ -35,13 +41,58 @@ def dist(a, b):
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return hypot(pa[0] - pb[0], pa[1] - pb[1])
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def print_vec(v):
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def print_vec(v, z):
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p = v.Point
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print p[0], " ", p[1], " ", p[2] - epsilon
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print p[0], " ", p[1], " ", z
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# Make a vector from a point. While we're at it, also apply flipping (if
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# requested).
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def vec(p):
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if flip:
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return Base.Vector(p[0],
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bb.YMax - p[1] + bb.YMin, bb.ZMax - p[2] + bb.ZMin)
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else:
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return Base.Vector(p[0], p[1], p[2])
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#
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# Dump the current Z level (plateau or intermediate level).
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#
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def dump_level(wires, z):
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print "# level z = ", z
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if margin is not None:
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print bb.XMin - margin, " ", bb.YMin - margin, " ", z
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print bb.XMax + margin, " ", bb.YMin - margin, " ", z
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print bb.XMax + margin, " ", bb.YMax + margin, " ", z
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print bb.XMin - margin, " ", bb.YMax + margin, " ", z
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print bb.XMin - margin, " ", bb.YMin - margin, " ", z
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print
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for wire in wires:
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print "# wire = ", wire
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first = None
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last = None
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for e in wire.Edges:
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v = e.Vertexes[0]
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if first is None:
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first = v
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if last is None or dist(v, last) >= mech_eps:
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print_vec(v, z)
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last = v
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if first is not None:
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print_vec(first, z)
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print
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print
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def usage():
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print >>sys.stderr, "usage:", sys.argv[0], "file.stl"
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print >>sys.stderr, "usage:", sys.argv[0], \
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"[-a (top|bottom)(+|-)offset] [-f] [-h height]" + \
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"\t[-b piece_distance] [-s max_step] file.stl"
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sys.exit(1)
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@ -54,10 +105,23 @@ stdout = os.dup(1)
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os.dup2(2, 1)
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sys.stdout = os.fdopen(stdout, "w")
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opts, args = getopt.getopt(sys.argv[1:], "b:")
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opts, args = getopt.getopt(sys.argv[1:], "a:fh:p:s:")
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for opt, arg in opts:
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if opt == "-b":
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if opt == "-a":
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if arg[0:3] == "top":
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align_top = float(arg[3:])
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elif arg[0:6] == "bottom":
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align_bottom = float(arg[6:])
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else:
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usage()
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elif opt == "-f":
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flip = True
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elif opt == "-h":
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height = float(arg)
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elif opt == "-p":
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margin = float(arg)
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elif opt == "-s":
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z_step = float(arg)
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else:
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assert False
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@ -65,10 +129,11 @@ if len(args) != 1:
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usage()
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#
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# Read the STL mesh
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# Read the STL mesh and determine its bounding box
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#
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mesh = Mesh.Mesh(args[0])
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bb = mesh.BoundBox
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#
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# The 2.5D model consists of "plateaus" (facets parallel to the xy plane) and
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@ -91,10 +156,8 @@ for facet in mesh.Facets:
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if nz > epsilon:
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inclined += 1
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max_nz = max(max_nz, nz)
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v1 = Base.Vector(facet.Points[0])
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v2 = Base.Vector(facet.Points[1])
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v3 = Base.Vector(facet.Points[1])
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vert.addFacet(v1, v2, v3)
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vert.addFacet(vec(facet.Points[0]), vec(facet.Points[1]),
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vec(facet.Points[2]))
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if inclined:
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print >>sys.stderr # FreeCAD progress reporting messes up newlines
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@ -120,41 +183,44 @@ for z in sorted(z_raw.keys(), reverse = True):
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#
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shape = Part.Shape()
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shape.makeShapeFromMesh(mesh.Topology, mech_eps)
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bb = shape.BoundBox
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shape.makeShapeFromMesh(vert.Topology, mech_eps)
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z_off = 0
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if height is not None:
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if align_top is not None:
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z_off = align_top - bb.ZMax
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if height > 0:
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z_off += height
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if align_bottom is not None:
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z_off = align_bottom - bb.ZMin
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if height < 0:
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z_off += height
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#
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# Iterate over all plateaus and determine how they intersect with the walls.
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# For this, we add a small offset to the z position so that we intersect above
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# the plateau.
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#
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# We advance by at most z_step and insert intermediate layers if needed.
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#
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for z in z_levels:
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print "# level z = ", z
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if height is not None and height > 0:
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last_z = height
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else:
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last_z = None
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if height is not None and height < 0 and z_levels[-1] > height:
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z_levels.append(height)
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if margin is not None:
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print bb.XMin - margin, " ", bb.YMin - margin, " ", z
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print bb.XMax + margin, " ", bb.YMin - margin, " ", z
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print bb.XMax + margin, " ", bb.YMax + margin, " ", z
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print bb.XMin - margin, " ", bb.YMax + margin, " ", z
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print bb.XMin - margin, " ", bb.YMin - margin, " ", z
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print
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for wire in shape.slice(Base.Vector(0, 0, 1), z + epsilon):
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print "# wire = ", wire
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first = None
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last = None
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for e in wire.Edges:
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v = e.Vertexes[0]
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if first is None:
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first = v
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if last is None or dist(v, last) >= mech_eps:
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print_vec(v)
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last = v
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if first is not None:
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print_vec(first)
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print
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print
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for next_z in z_levels:
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wires = shape.slice(Base.Vector(0, 0, 1), next_z + epsilon)
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if z_step is None or last_z is None or last_z + z_step >= next_z:
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dump_level(wires, next_z + z_off)
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else:
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d = next_z - last_z
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n = (d // z_step) + 1
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for i in range(0, n):
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dump_level(wires, last_z + (i + 1) * (d / n) + z_off)
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last_z = next_z
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#
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# That's all, folks !
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