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Make new/run/pov/disp are now configurable when invoking make.
Example: make NAME=lcdframe D=0.8 TOP=front BOTTOM=back new - solidify/Makefile (new, run, pov, disp): test run targets can now be configured by setting make variables on the command line - solidify/main.pov: renamed to template.pov and changed all occurrences of "batcvr" to "NAME" - solidify/Makefile: generate main.pov from template.pov
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@ -53,27 +53,39 @@ spotless: clean
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# ----- Experimental execution ------------------------------------------------
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NAME=baseframe
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TOP=top
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BOTTOM=bottom
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D=0.86
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PRJ=http://projects.qi-hardware.com/index.php/p/ben-scans/source/tree/master
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DIR=$(PRJ)/data/csv
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FACE_A=$(DIR)/ben-batcvr-outside-100um.txt.bz2
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FACE_B=$(DIR)/ben-batcvr-inside-100um.txt.bz2
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D=1.16
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FACE_A=$(DIR)/ben-$(NAME)-$(TOP)-100um.txt.bz2
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FACE_B=$(DIR)/ben-$(NAME)-$(BOTTOM)-100um.txt.bz2
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.PHONY: new run pov disp
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# always regenerate main.pov, e.g., if NAME is changed via the command line
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.PHONY: main.pov
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new: solidify
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rm -f batcvr.sfy
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./solidify batcvr.sfy $(FACE_A) $(FACE_B) $(D) >batcvr.inc
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rm -f $(NAME).sfy
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./solidify $(NAME).sfy $(FACE_A) $(FACE_B) $(D) >$(NAME).inc
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run: solidify
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./solidify batcvr.sfy >batcvr.inc
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./solidify $(NAME).sfy >$(NAME).inc
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pov:
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povray +A +P -W1280 -H1024 main.pov
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pov: main.pov
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povray +A +P -W1280 -H900 main.pov
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disp:
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display main.png
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main.pov: template.pov
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sed 's/NAME/$(NAME)/' template.pov >$@ || { rm -f $@; exit 1; }
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# ----- Dependencies ----------------------------------------------------------
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# compile and generate dependencies, from fped, based on
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@ -1,5 +1,5 @@
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#include "colors.inc"
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#include "batcvr.inc"
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#include "NAME.inc"
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/*
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* POV-Ray defaults to a "camera" coordinate system that can be confusing.
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@ -51,14 +51,14 @@ sphere { < 0, 0, 10>, 1 pigment { color Yellow } }
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}
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object {
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Part_batcvr
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Part_NAME
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pigment { rgbf <0.9, 0.9, 0.9, 0.2> }
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finish { Finish }
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rotate <0, 0, 30>
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}
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object {
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Part_batcvr
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Part_NAME
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pigment { rgbf <1, 0.8, 0.8, 0.2> }
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finish { Finish }
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translate <0, 0, 25>
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@ -66,7 +66,7 @@ object {
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}
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object {
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Part_batcvr
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Part_NAME
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pigment { rgbf <0.8, 1, 1, 0.2> }
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finish { Finish }
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rotate <180, 0, 0>
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