/* * povray.c - Generate POV-Ray output * * Written 2010 by Werner Almesberger * Copyright 2010 by Werner Almesberger * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. */ #include #include #include #include #include "face.h" #include "solid.h" static void height_field(const char *name, const struct face *f, const struct matrix *m) { FILE *file; int x, y; int z; uint16_t g; uint8_t v[2]; file = fopen(name, "w"); if (!file) { perror(name); exit(1); } fprintf(file, "P5\n%d %d\n65535\n", f->sx, f->sy); for (y = 0; y != f->sy; y++) for (x = 0; x != f->sx; x++) { z = get(f->a, x+f->a->min_x, y+f->a->min_y); g = z == UNDEF ? 0 : 65535*(z-f->a->min_z)/(f->a->max_z-f->a->min_z); v[0] = g >> 8; v[1] = g; fwrite(v, 2, 1, file); } fclose(file); } static void sanitize(const char *s, char *res) { while (*s) { if ((*s >= 'A' && *s <= 'Z') || (*s >= 'a' && *s <= 'z') || (*s >= '0' && *s <= '9') || *s == '_') *res = *s; else *res = '_'; res++; s++; } *res = 0; } /* * For now, we put the part such that its x/y/z center is at the origin. * Later, we will also have to consider the changes the user made and the * relation with the opposing face. */ static void povray_face(const struct face *f, const char *side, const char *prefix, int flip, double dist) { double a; /* * 1/65535 = 0.000015..., so we set the water level a bit lower, e.g., * to 0.0001 */ a = asin(-f->m.a[0][1])/M_PI*180; if (f->m.a[0][0] < 0) a = 180-a; printf( "\theight_field {\n" "\t pgm \"%s-%s.pgm\"\n" "\t water_level 0.00001\n" "\t smooth\n" "\t scale <%g, %g, %g> /* scale from unit cube to real size */\n" "\t rotate <90, 0, 0> /* swap Y/Z axis */\n" "\t translate <%g, %g, 0> /* move to X/Y center */\n" "\t rotate <%g, %g, 0> /* z0 plane tilt */\n" "\t translate <0, 0, %g> /* min_z offset */\n" "\t translate <0, 0, %g> /* z0 plane offset */\n" "\t rotate <0, 0, %g> /* overlay - rotation */\n" "\t translate <%g, %g, 0> /* overlay - shift */\n" "%s" /* flip bottom face */ "\t translate <0, 0, %g> /* half the distance between faces */\n" "\t}\n", prefix, side, f->sx*f->x_step, (f->sz-1)*f->z_step, f->sy*f->y_step, -f->sx*f->x_step/2, f->sy*f->y_step/2, -atan(f->fy)/M_PI*180, atan(f->fx)/M_PI*180, f->a->min_z*f->z_step, -f->z_ref*f->z_step, a, f->m.b[0]*f->x_step, f->m.b[1]*f->y_step, flip ? "\t rotate <0, 180, 0>\t/* flip bottom face */\n" : "", dist*f->z_step); } void povray(const char *name, const struct solid *s) { struct matrix m; char tmp[1000]; /* @@@ enough */ m.a[0][0] = m.a[1][1] = 1; m.a[0][1] = m.a[1][0] = 0; m.b[0] = m.b[1] = 0; sprintf(tmp, "%s-top.pgm", name); height_field(tmp, s->a, &m); sprintf(tmp, "%s-bot.pgm", name); height_field(tmp, s->b, &m); sanitize(name, tmp); printf("#declare Part_%s =\n intersection {\n", tmp); povray_face(s->a, "top", name, 0, s->dist/2); povray_face(s->b, "bot", name, 1, -s->dist/2); printf(" }\n"); }