/* * p2d_area.c - Fill a set of nested polygons * * Written 2012 by Werner Almesberger * Copyright 2012 Werner Almesberger * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. */ #include "poly2d.h" #include "p2d_hsort.h" static void recurse_area(struct p2d_hier *t, double offset, double overlap, struct p2d ***last) { const struct p2d *p, *h; for (p = &t->p; p; p = p->next) { h = &p2d_to_hier(p)->holes->p; p2d_area_holes_append(p, h, offset, overlap, last); while (h) { recurse_area(p2d_to_hier(h)->holes, offset, overlap, last); h = h->next; } } } struct p2d *p2d_area(const struct p2d *p, double first, double next) { struct p2d_hier *t; struct p2d *res = NULL, **last = &res; t = p2d_hsort(p); recurse_area(t, first, next, &last); p2d_hier_free(t); return res; }