/* * v2d_intersect.c - Intersect two lines * * Written 2012 by Werner Almesberger * Copyright 2012 Werner Almesberger * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. */ #include #include "poly2d.h" #define EPSILON 1e-6 /* * Solve * * ax+by = e * cx+dy = f * * with Cramer's rule: * http://en.wikipedia.org/wiki/Cramer's_rule */ static int cramer2(double a, double b, double c, double d, double e, double f, double *x, double *y) { double det; det = a*d-b*c; if (fabs(det) < EPSILON) return 0; *x = (e*d-b*f)/det; *y = (a*f-e*c)/det; return 1; } int v2d_intersect(const struct v2d *a0, const struct v2d *a1, const struct v2d *b0, const struct v2d *b1, double *na, double *nb) { double ax, ay, bx, by, dx, dy; double a, b; ax = a1->x-a0->x; ay = a1->y-a0->y; bx = b1->x-b0->x; by = b1->y-b0->y; dx = b0->x-a0->x; dy = b0->y-a0->y; if (!cramer2(ax, -bx, ay, -by, dx, dy, &a, &b)) return 0; if (na) *na = a; if (nb) *nb = b; return a >= 0 && a <= 1 && b >= 0 && b <= 1 ? 1 : -1; }