/* * f2d_tri.c - Triangulate a set of nested polygons * * Written 2013 by Werner Almesberger * Copyright 2013 Werner Almesberger * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. */ #include #include "poly2d.h" #include "p2d_hsort.h" static void recurse_area(struct p2d_hier *t, struct f2d ***last) { const struct p2d *p, *h; for (p = &t->p; p; p = p->next) { h = &p2d_to_hier(p)->holes->p; f2d_tri_holes_append(p, h, last); while (h) { recurse_area(p2d_to_hier(h)->holes, last); h = h->next; } } } struct f2d *f2d_tri(const struct p2d *p) { struct p2d_hier *t; struct f2d *res = NULL, **last = &res; t = p2d_hsort(p); recurse_area(t, &last); p2d_hier_free(t); return res; } void f2d_free_all(struct f2d *f) { struct f2d *next; while (f) { next = f->next; free(f); f = next; } }