/* * area.c - Area fill * * Written 2012 by Werner Almesberger * Copyright 2012 Werner Almesberger * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. */ #include #include #include #include #include "util.h" #include "path.h" #include "area.h" #define EPSILON 0.0001 static int bbox(const struct path *path, double *xa, double *ya, double *xb, double *yb) { const struct point *p = path->first; if (!p) return 0; *xa = *xb = p->x; *ya = *yb = p->y; while (p) { if (p->x < *xa) *xa = p->x; if (p->x > *xb) *xb = p->x; if (p->y < *ya) *ya = p->y; if (p->y > *yb) *yb = p->y; p = p->next; } return 1; } /* * @@@ this is a bit too simple. E.g., it would report A as being inside B * in this case: * * +---+ * +---+ | | * | A | | | * +---+ | | * | B | * +--------+ | * | | * +------------+ */ static int is_inside(const struct path *a, const struct path *b) { double xa, ya, xb, yb; const struct point *p; if (!bbox(b, &xa, &ya, &xb, &yb)) return 0; for (p = a->first; p; p = p->next) if (p->x < xa || p->x > xb || p->y < ya || p->y > yb) return 0; return 1; } /* * Solve * * ax+na*bx = cx+nb*dx * ay+na*by = cy+nb*dy * * which is * * na*bx + nb*-dx = cx-ax * na*by + nb*-dy = cy-ay * * which we the solve with Cramer's rule: * http://en.wikipedia.org/wiki/Cramer's_rule */ static int intersect(double ax, double ay, double bx, double by, double cx, double cy, double dx, double dy, double *na, double *nb) { double det; det = dx*by-bx*dy; if (fabs(det) < EPSILON) return 0; *na = (dx*(cy-ay)-dy*(cx-ax))/det; *nb = (bx*(cy-ay)-by*(cx-ax))/det; return 1; } /* * Solve * * (ax+n*bx-cx)^2+(ay+n*by-cy)^2 = r^2 for n * * http://en.wikipedia.org/wiki/Quadratic_equation */ static int touch(double ax, double ay, double bx, double by, double cx, double cy, double r, double *n) { double dx = cx-ax; double dy = cy-ay; double a = bx*bx+by*by; double b = -2*bx*dx-2*by*dy; double c = dx*dx+dy*dy-r*r; double d, n0, n1; d = b*b-4*a*c; if (d < 0) return 0; d = sqrt(d); n0 = (-b-d)/2/a; n1 = (-b+d)/2/a; if (n0 > 0) { *n = n0; return 1; } if (n1 > 0) { *n = n1; return 1; } return 0; } static int hit_segment(double fx, double fy, double tx, double ty, const struct point *a, const struct point *b, double r, double *n) { double dx, dy, d; double px, py; double na, nb; printf(" seg (%g,%g)+(%g,%g) -> (%g,%g)-(%g,%g)\n", fx, fy, tx, ty, a->x, a->y, b->x, b->y); tx -= fx; ty -= fy; dx = b->x-a->x; dy = b->y-a->y; d = hypot(dx, dy); px = a->x-dy/d*r; py = a->y+dx/d*r; if (!intersect(fx, fy, tx, ty, px, py, dx, dy, &na, &nb)) return 0; printf("\tna %g (%g) nb %g (%g)\n", na, fx+tx*na, nb, fx+tx*nb); if (nb <= 0) { if (!touch(fx, fy, tx, ty, a->x, a->y, r, &na)) return 0; } if (nb >= 1) { if (!touch(fx, fy, tx, ty, b->x, b->y, r, &na)) return 0; } if (na <= 0 || na >= 1) return 0; *n = na; return 1; } static int hit_path(double fx, double fy, double tx, double ty, const struct path *path, int inside, double r, double *x) { const struct point *p; int left; double nx, tmp; int found = 0; left = path_tool_is_left(path); if (inside) left = !left; for (p = path->first; p != path->last; p = p->next) { if (hit_segment(fx, fy, tx, ty, left ? p : p->next, left ? p->next : p, r, &tmp)) { if (!found || nx > tmp) nx = tmp; found = 1; } } if (found) *x = fx+nx*(tx-fx); return found; } static const struct path **subordinates(const struct path *paths, const struct path *path) { const struct path **sub, **w, **a, **b;; const struct path *p; int n = 0; for (p = paths; p; p = p->next) n++; sub = alloc_size(sizeof(struct path *)*n); w = sub; for (p = paths; p; p = p->next) if (p != path && is_inside(p, path) && !is_inside(path, p)) *w++ = p; *w = NULL; for (a = sub; a != w; a++) for (b = sub; b != w; b++) if (a != b && is_inside(*a, *b)) { *a = *w--; *w = NULL; a--; break; } return sub; } static void do_line(const struct path *path, const struct path **sub, double xa, double xb, double y, double r_tool, struct path **res) { const struct path *last = path; const struct path **s; struct path *new; double x, next; printf(" y=%g\n", y); if (!hit_path(xa-3*r_tool, y, xb, y, last, 1, r_tool, &x)) return; while (1) { printf(" x=%g\n", x); next = xb; last = NULL; if (hit_path(x, y, xb, y, path, 1, r_tool, &next)) last = path; for (s = sub; *s; s++) if (hit_path(x, y, next, y, *s, 0, r_tool, &next)) last = *s; new = path_new(r_tool, ""); path_add(new, x, y, path->first->z); path_add(new, next, y, path->first->z); new->next = *res; *res = new; if (!last) return; if (!hit_path(next+EPSILON, y, xb, y, last, last == path, r_tool, &x)) return; } } static void fill_path(const struct path *paths, const struct path *path, double r_tool, double overlap, struct path **res) { const struct path **sub, **s; const struct path **sub2, **s2; double xa, ya, xb, yb; int n, i; if (!bbox(path, &xa, &ya, &xb, &yb)) return; sub = subordinates(paths, path); xa += r_tool; ya += r_tool; xb -= r_tool; yb -= r_tool; n = ceil((yb-ya)/(2*r_tool-overlap)); printf("x[%g:%g] y[%g:%g] n=%d\n", xa, xb, ya, yb, n); for (i = 0; i <= n; i++) do_line(path, sub, xa, xb, ya+(yb-ya)*((double) i/n), r_tool, res); for (s = sub; *s; s++) { sub2 = subordinates(paths, *s); for (s2 = sub2; *s2; s2++) fill_path(paths, *s2, r_tool, overlap, res); free(sub2); } free(sub); } struct path *area(const struct path *path, double r_tool, double overlap) { struct path *res = NULL; if (!path) return NULL; fill_path(path, path_find_leftmost(path), r_tool, overlap, &res); return res; }